--- /dev/null
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 18.2.0 Release Notes / TBD</h1>
+
+<p>
+Mesa 18.2.0 is a new development release. People who are concerned
+with stability and reliability should stick with a previous release or
+wait for Mesa 18.2.1.
+</p>
+<p>
+Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<p>
+Note: some of the new features are only available with certain drivers.
+</p>
+
+<ul>
+<li>TBD</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+<ul>
+TBD
+</ul>
+
+<h2>Changes</h2>
+
+<ul>
+<li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.</li>
+</ul>
+
+</div>
+</body>
+</html>
</function>
</category>
-<category name="GL_EXT_polygon_offset" number="3">
- <enum name="POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
-
- <function name="PolygonOffsetEXT" deprecated="3.1">
- <param name="factor" type="GLfloat"/>
- <param name="bias" type="GLfloat"/>
- <glx rop="4098" ignore="true"/>
- </function>
-</category>
-
<category name="GL_EXT_texture" number="4">
<enum name="ALPHA4_EXT" value="0x803B"/>
<enum name="ALPHA8_EXT" value="0x803C"/>
{ "glTextureStorage1DEXT", _O(TextureStorage1DEXT) },
{ "glTextureStorage2DEXT", _O(TextureStorage2DEXT) },
{ "glTextureStorage3DEXT", _O(TextureStorage3DEXT) },
- { "glPolygonOffsetEXT", _O(PolygonOffsetEXT) },
{ "glSampleMaskSGIS", _O(SampleMaskSGIS) },
{ "glSamplePatternSGIS", _O(SamplePatternSGIS) },
{ "glColorPointerEXT", _O(ColorPointerEXT) },
}
-static void GLAPIENTRY
-save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
-}
-
static void GLAPIENTRY
save_PolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp)
{
SET_BlendColorEXT(table, save_BlendColorEXT);
#endif
- /* 3. GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
-
/* 6. GL_EXT_texture3d */
#if 0
SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
EXT(EXT_packed_pixels , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_pixel_buffer_object , EXT_pixel_buffer_object , GLL, GLC, x , x , 2004)
EXT(EXT_point_parameters , EXT_point_parameters , GLL, x , x , x , 1997)
-EXT(EXT_polygon_offset , dummy_true , GLL, x , x , x , 1995)
EXT(EXT_polygon_offset_clamp , ARB_polygon_offset_clamp , GLL, GLC, ES1, ES2, 2014)
EXT(EXT_primitive_bounding_box , OES_primitive_bounding_box , x , x , x , 31, 2014)
EXT(EXT_provoking_vertex , EXT_provoking_vertex , GLL, GLC, x , x , 2009)
[ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
[ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ],
[ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
- [ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA" ],
[ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
[ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
[ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ],
_mesa_polygon_offset_clamp(ctx, factor, units, 0.0);
}
-void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
-}
-
void GLAPIENTRY
_mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp )
{
extern void GLAPIENTRY
_mesa_PolygonOffset( GLfloat factor, GLfloat units );
-extern void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
extern void GLAPIENTRY
_mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp );
{ "glGetProgramLocalParameterfvARB", 10, -1 },
{ "glGetProgramivARB", 10, -1 },
{ "glGetProgramStringARB", 10, -1 },
- { "glPolygonOffsetEXT", 10, -1 },
{ "glColorPointerEXT", 10, -1 },
{ "glEdgeFlagPointerEXT", 10, -1 },
{ "glIndexPointerEXT", 10, -1 },