void r600_init_state_functions(struct r600_pipe_context *rctx);
void r600_spi_update(struct r600_pipe_context *rctx);
void r600_init_config(struct r600_pipe_context *rctx);
+void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
void r600_polygon_offset_update(struct r600_pipe_context *rctx);
void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
#include <stdio.h>
#include <errno.h>
-static void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
-{
- struct r600_pipe_state *rstate = &shader->rstate;
- struct r600_shader *rshader = &shader->shader;
- unsigned spi_vs_out_id[10];
- unsigned i, tmp;
-
- /* clear previous register */
- rstate->nregs = 0;
-
- /* so far never got proper semantic id from tgsi */
- /* FIXME better to move this in config things so they get emited
- * only one time per cs
- */
- for (i = 0; i < 10; i++) {
- spi_vs_out_id[i] = 0;
- }
- for (i = 0; i < 32; i++) {
- tmp = i << ((i & 3) * 8);
- spi_vs_out_id[i / 4] |= tmp;
- }
- for (i = 0; i < 10; i++) {
- r600_pipe_state_add_reg(rstate,
- R_028614_SPI_VS_OUT_ID_0 + i * 4,
- spi_vs_out_id[i], 0xFFFFFFFF, NULL);
- }
-
- r600_pipe_state_add_reg(rstate,
- R_0286C4_SPI_VS_OUT_CONFIG,
- S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2),
- 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_028868_SQ_PGM_RESOURCES_VS,
- S_028868_NUM_GPRS(rshader->bc.ngpr) |
- S_028868_STACK_SIZE(rshader->bc.nstack),
- 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_0288D0_SQ_PGM_CF_OFFSET_VS,
- 0x00000000, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_028858_SQ_PGM_START_VS,
- r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
-
- r600_pipe_state_add_reg(rstate,
- R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF,
- 0xFFFFFFFF, NULL);
-
-}
-
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id)
{
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
+void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_pipe_state *rstate = &shader->rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned spi_vs_out_id[10];
+ unsigned i, tmp;
+
+ /* clear previous register */
+ rstate->nregs = 0;
+
+ /* so far never got proper semantic id from tgsi */
+ /* FIXME better to move this in config things so they get emited
+ * only one time per cs
+ */
+ for (i = 0; i < 10; i++) {
+ spi_vs_out_id[i] = 0;
+ }
+ for (i = 0; i < 32; i++) {
+ tmp = i << ((i & 3) * 8);
+ spi_vs_out_id[i / 4] |= tmp;
+ }
+ for (i = 0; i < 10; i++) {
+ r600_pipe_state_add_reg(rstate,
+ R_028614_SPI_VS_OUT_ID_0 + i * 4,
+ spi_vs_out_id[i], 0xFFFFFFFF, NULL);
+ }
+
+ r600_pipe_state_add_reg(rstate,
+ R_0286C4_SPI_VS_OUT_CONFIG,
+ S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_028868_SQ_PGM_RESOURCES_VS,
+ S_028868_NUM_GPRS(rshader->bc.ngpr) |
+ S_028868_STACK_SIZE(rshader->bc.nstack),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_0288D0_SQ_PGM_CF_OFFSET_VS,
+ 0x00000000, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_028858_SQ_PGM_START_VS,
+ r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
+
+ r600_pipe_state_add_reg(rstate,
+ R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF,
+ 0xFFFFFFFF, NULL);
+}
+
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx)
{
struct pipe_depth_stencil_alpha_state dsa;