glsl: Eliminate ir_variable::data.atomic.buffer_index
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 14 Jul 2014 22:48:36 +0000 (15:48 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sat, 30 Aug 2014 06:27:59 +0000 (23:27 -0700)
Just use ir_variable::data.binding... because that's the where the
binding is stored for everything else that can use layout(binding=).

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 50 40,564,927,443       69,185,408       63,683,871     5,501,537            0
After  (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0

Before (64-bit): 59 36,822,048,449       96,526,888       89,113,000     7,413,888            0
After  (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ir.cpp
src/glsl/ir.h
src/glsl/link_atomics.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp

index 4a4d30477ce7570350b3737fa6b91da566a1d569..d09ff9e5ffa3d4595ae48b8e41a834fcf928d0ac 100644 (file)
@@ -1551,6 +1551,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
    this->data.has_initializer = false;
    this->data.location = -1;
    this->data.location_frac = 0;
+   this->data.binding = 0;
    this->warn_extension = NULL;
    this->constant_value = NULL;
    this->constant_initializer = NULL;
@@ -1566,7 +1567,6 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
    this->data.mode = mode;
    this->data.interpolation = INTERP_QUALIFIER_NONE;
    this->data.max_array_access = 0;
-   this->data.atomic.buffer_index = 0;
    this->data.atomic.offset = 0;
    this->data.image.read_only = false;
    this->data.image.write_only = false;
index 18623b96868fd914d2e9f68cbdaef7ba06416e3f..535693d92730dd8eeb668bc6a3c25159e2367096 100644 (file)
@@ -727,7 +727,7 @@ public:
       int index;
 
       /**
-       * Initial binding point for a sampler or UBO.
+       * Initial binding point for a sampler, atomic, or UBO.
        *
        * For array types, this represents the binding point for the first element.
        */
@@ -737,7 +737,6 @@ public:
        * Location an atomic counter is stored at.
        */
       struct {
-         unsigned buffer_index;
          unsigned offset;
       } atomic;
 
index 75699fd939165352b3ebf667ca46566cf92747eb..603873a5d4fda6d1b09215f8bac6ca1237b19a67 100644 (file)
@@ -201,7 +201,9 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
          gl_uniform_storage *const storage = &prog->UniformStorage[id];
 
          mab.Uniforms[j] = id;
-         var->data.atomic.buffer_index = i;
+         if (!var->data.explicit_binding)
+            var->data.binding = i;
+
          storage->atomic_buffer_index = i;
          storage->offset = var->data.atomic.offset;
          storage->array_stride = (var->type->is_array() ?
index f2c22bbc4cf0aea1e3487f543e03e917c6dcc12a..c05558053266224d8dbfcb77ca638ee056051053 100644 (file)
@@ -2572,7 +2572,7 @@ fs_visitor::visit_atomic_counter_intrinsic(ir_call *ir)
       ir->actual_parameters.get_head());
    ir_variable *location = deref->variable_referenced();
    unsigned surf_index = (prog_data->base.binding_table.abo_start +
-                          location->data.atomic.buffer_index);
+                          location->data.binding);
 
    /* Calculate the surface offset */
    fs_reg offset(this, glsl_type::uint_type);
index 6e48be7485251776705bf4d4ac6f3c09715fb853..6eeed3cf9decc3308a49fdae4fe9a428520ae391 100644 (file)
@@ -2294,7 +2294,7 @@ vec4_visitor::visit_atomic_counter_intrinsic(ir_call *ir)
       ir->actual_parameters.get_head());
    ir_variable *location = deref->variable_referenced();
    unsigned surf_index = (prog_data->base.binding_table.abo_start +
-                          location->data.atomic.buffer_index);
+                          location->data.binding);
 
    /* Calculate the surface offset */
    src_reg offset(this, glsl_type::uint_type);