Just use ir_variable::data.binding... because that's the where the
binding is stored for everything else that can use layout(binding=).
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 50 40,564,927,443 69,185,408 63,683,871 5,501,537 0
After (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0
Before (64-bit): 59 36,822,048,449 96,526,888 89,113,000 7,413,888 0
After (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0
A real savings of 173KiB on 32-bit and 368KiB on 64-bit.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
this->data.has_initializer = false;
this->data.location = -1;
this->data.location_frac = 0;
+ this->data.binding = 0;
this->warn_extension = NULL;
this->constant_value = NULL;
this->constant_initializer = NULL;
this->data.mode = mode;
this->data.interpolation = INTERP_QUALIFIER_NONE;
this->data.max_array_access = 0;
- this->data.atomic.buffer_index = 0;
this->data.atomic.offset = 0;
this->data.image.read_only = false;
this->data.image.write_only = false;
int index;
/**
- * Initial binding point for a sampler or UBO.
+ * Initial binding point for a sampler, atomic, or UBO.
*
* For array types, this represents the binding point for the first element.
*/
* Location an atomic counter is stored at.
*/
struct {
- unsigned buffer_index;
unsigned offset;
} atomic;
gl_uniform_storage *const storage = &prog->UniformStorage[id];
mab.Uniforms[j] = id;
- var->data.atomic.buffer_index = i;
+ if (!var->data.explicit_binding)
+ var->data.binding = i;
+
storage->atomic_buffer_index = i;
storage->offset = var->data.atomic.offset;
storage->array_stride = (var->type->is_array() ?
ir->actual_parameters.get_head());
ir_variable *location = deref->variable_referenced();
unsigned surf_index = (prog_data->base.binding_table.abo_start +
- location->data.atomic.buffer_index);
+ location->data.binding);
/* Calculate the surface offset */
fs_reg offset(this, glsl_type::uint_type);
ir->actual_parameters.get_head());
ir_variable *location = deref->variable_referenced();
unsigned surf_index = (prog_data->base.binding_table.abo_start +
- location->data.atomic.buffer_index);
+ location->data.binding);
/* Calculate the surface offset */
src_reg offset(this, glsl_type::uint_type);