{
GLuint *head;
- if (!mmesa->vertex_dma_buffer) {
+ /* If there is no DMA buffer currently allocated or the currently
+ * allocated DMA buffer doesn't have enough room left for this request,
+ * a new buffer will need to be allocated.
+ */
+ if ( (mmesa->vertex_dma_buffer == NULL)
+ || ((mmesa->vertex_dma_buffer->used + bytes)
+ > mmesa->vertex_dma_buffer->total) ) {
LOCK_HARDWARE( mmesa );
- mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
- UNLOCK_HARDWARE( mmesa );
- } else if (mmesa->vertex_dma_buffer->used + bytes >
- mmesa->vertex_dma_buffer->total) {
- LOCK_HARDWARE( mmesa );
- mgaFlushVerticesLocked( mmesa );
+
+ /* In the case where the existing buffer does not have enough room,
+ * we need to flush it out to the hardware.
+ */
+ if ( mmesa->vertex_dma_buffer != NULL ) {
+ mgaFlushVerticesLocked( mmesa );
+ }
+
mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
UNLOCK_HARDWARE( mmesa );
}