v2: Add GLES3 filtering. I'm not 100% sure this is correct.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
</proto>
-
- <desc name="internalFormat" error="GL_INVALID_VALUE">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
</template>
<template name="CopyTexSubImage2D">
return GL_TRUE;
}
+ /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
+ * internalFormat.
+ */
+ if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
baseFormat = _mesa_base_tex_format(ctx, internalFormat);
if (baseFormat < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,