{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_shadow", NULL},
+ {"GL_ARB_shadow_ambient", NULL},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
reg->Swizzle = SWIZZLE_NOOP;
}
+static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu)
+{
+ gl_state_index fail_value_tokens[STATE_LENGTH] = {
+ STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0
+ };
+ struct prog_src_register reg = { 0, };
+
+ fail_value_tokens[2] = tmu;
+ reg.File = PROGRAM_STATE_VAR;
+ reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens);
+ reg.Swizzle = SWIZZLE_WWWW;
+ return reg;
+}
+
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following way:
* - premultiply texture coordinates for RECT
tgt->Opcode = OPCODE_MOV;
tgt->DstReg = inst.DstReg;
- tgt->SrcReg[0].File = PROGRAM_BUILTIN;
- tgt->SrcReg[0].Swizzle = comparefunc == GL_ALWAYS ? SWIZZLE_1111 : SWIZZLE_0000;
+ if (comparefunc == GL_ALWAYS) {
+ tgt->SrcReg[0].File = PROGRAM_BUILTIN;
+ tgt->SrcReg[0].Swizzle = SWIZZLE_1111;
+ } else {
+ tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit);
+ }
return GL_TRUE;
}
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode;
int rcptemp = radeonFindFreeTemporary(t);
+ int pass, fail;
tgt = radeonAppendInstructions(t->Program, 3);
tgt[2].DstReg = orig_inst->DstReg;
tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY;
tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index;
- tgt[2].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[2].SrcReg[2].File = PROGRAM_BUILTIN;
if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000;
+ pass = 1;
+ fail = 2;
} else {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111;
+ pass = 2;
+ fail = 1;
}
+
+ tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN;
+ tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit);
} else if (destredirect) {
tgt = radeonAppendInstructions(t->Program, 1);
#include "radeon_program_alu.h"
+static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu)
+{
+ gl_state_index fail_value_tokens[STATE_LENGTH] = {
+ STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0
+ };
+ struct prog_src_register reg = { 0, };
+
+ fail_value_tokens[2] = tmu;
+ reg.File = PROGRAM_STATE_VAR;
+ reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens);
+ reg.Swizzle = SWIZZLE_WWWW;
+ return reg;
+}
+
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following way:
* - premultiply texture coordinates for RECT
tgt = radeonAppendInstructions(t->Program, 1);
tgt->Opcode = OPCODE_MOV;
- tgt->DstReg.File = inst.DstReg.File;
- tgt->DstReg.Index = inst.DstReg.Index;
- tgt->DstReg.WriteMask = inst.DstReg.WriteMask;
- tgt->SrcReg[0].File = PROGRAM_BUILTIN;
- tgt->SrcReg[0].Swizzle = comparefunc == GL_ALWAYS ? SWIZZLE_1111 : SWIZZLE_0000;
+ tgt->DstReg = inst.DstReg;
+ if (comparefunc == GL_ALWAYS) {
+ tgt->SrcReg[0].File = PROGRAM_BUILTIN;
+ tgt->SrcReg[0].Swizzle = SWIZZLE_1111;
+ } else {
+ tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit);
+ }
return GL_TRUE;
}
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode;
int rcptemp = radeonFindFreeTemporary(t);
+ int pass, fail;
tgt = radeonAppendInstructions(t->Program, 3);
tgt[2].DstReg = orig_inst->DstReg;
tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY;
tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index;
- tgt[2].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[2].SrcReg[2].File = PROGRAM_BUILTIN;
if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000;
+ pass = 1;
+ fail = 2;
} else {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111;
+ pass = 2;
+ fail = 1;
}
+
+ tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN;
+ tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit);
} else if (destredirect) {
tgt = radeonAppendInstructions(t->Program, 1);
ADD_3V(value, p, eye_z);
NORMALIZE_3FV(value);
value[3] = 1.0;
- }
+ }
return;
case STATE_POSITION_NORMALIZED:
COPY_4V(value, ctx->Light.Light[ln].EyePosition);
}
}
case STATE_TEXENV_COLOR:
- {
+ {
/* state[1] is the texture unit */
const GLuint unit = (GLuint) state[1];
COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
- }
+ }
return;
case STATE_FOG_COLOR:
COPY_4V(value, ctx->Fog.Color);
}
}
return;
-
+
case STATE_VERTEX_PROGRAM:
{
/* state[1] = {STATE_ENV, STATE_LOCAL} */
case STATE_PCM_BIAS:
COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
break;
+ case STATE_SHADOW_AMBIENT:
+ {
+ const int unit = (int) state[2];
+ const struct gl_texture_object *texObj
+ = ctx->Texture.Unit[unit]._Current;
+ if (texObj) {
+ value[0] = texObj->ShadowAmbient;
+ value[1] = texObj->ShadowAmbient;
+ value[2] = texObj->ShadowAmbient;
+ value[3] = texObj->ShadowAmbient;
+ }
+ }
+ return;
+
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
case STATE_INTERNAL:
switch (state[1]) {
case STATE_TEXRECT_SCALE:
+ case STATE_SHADOW_AMBIENT:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
case STATE_PCM_BIAS:
append(dst, "PCMbias");
break;
+ case STATE_SHADOW_AMBIENT:
+ append(dst, "ShadowAmbient");
+ break;
default:
;
}
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
- _mesa_fetch_state(ctx,
+ _mesa_fetch_state(ctx,
(gl_state_index *) paramList->Parameters[i].StateIndexes,
paramList->ParameterValues[i]);
}
STATE_SPECULAR,
STATE_EMISSION,
STATE_SHININESS,
- STATE_HALF_VECTOR,
+ STATE_HALF_VECTOR,
STATE_POSITION,
STATE_ATTENUATION,
STATE_TEXGEN_OBJECT_Q,
STATE_TEXENV_COLOR,
-
+
STATE_DEPTH_RANGE,
STATE_VERTEX_PROGRAM,
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_PCM_SCALE, /**< Post color matrix RGBA scale */
STATE_PCM_BIAS, /**< Post color matrix RGBA bias */
+ STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;