<return type="const GLubyte *"/>
<param name="name" type="GLenum"/>
</proto>
-
- <desc name="name">
- <value name="GL_VENDOR"/>
- <value name="GL_RENDERER"/>
- <value name="GL_VERSION"/>
- <value name="GL_EXTENSIONS"/>
- <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
- </desc>
</template>
<template name="GetTexEnv" direction="get">
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
case GL_SHADING_LANGUAGE_VERSION:
+ if (ctx->API == API_OPENGLES)
+ break;
return shading_language_version(ctx);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program) {
+ if (ctx->API == API_OPENGL &&
+ (ctx->Extensions.NV_fragment_program ||
+ ctx->Extensions.ARB_fragment_program ||
+ ctx->Extensions.NV_vertex_program ||
+ ctx->Extensions.ARB_vertex_program)) {
return (const GLubyte *) ctx->Program.ErrorString;
}
- /* FALL-THROUGH */
+ break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
+ break;
}
+
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
}