if (bld->static_state->normalized_coords) {
/* mul by tex size */
coord = lp_build_mul(coord_bld, coord, length_f);
- /* clamp to length max */
- coord = lp_build_min(coord_bld, coord, length_f);
- /* subtract 0.5 */
- coord = lp_build_sub(coord_bld, coord, half);
- /* clamp to [0, length - 0.5] */
- coord = lp_build_max(coord_bld, coord, coord_bld->zero);
- }
- /* XXX this is odd normalized ranges from 0 to length-0.5 after denorm
- but non-normalized ranges from to 0.5 to length-0.5 after clamp.
- Is this missing the sub 0.5? */
- else {
- LLVMValueRef min, max;
- /* clamp to [0.5, length - 0.5] */
- min = half;
- max = lp_build_sub(coord_bld, length_f, min);
- coord = lp_build_clamp(coord_bld, coord, min, max);
}
+ /* clamp to length max */
+ coord = lp_build_min(coord_bld, coord, length_f);
+ /* subtract 0.5 */
+ coord = lp_build_sub(coord_bld, coord, half);
+ /* clamp to [0, length - 0.5] */
+ coord = lp_build_max(coord_bld, coord, coord_bld->zero);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);