ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
if (enabled[2])
ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
- fprintf(ctx->fp, "\n");
+
+ if (enabled[0] || enabled[1] || enabled[2])
+ fprintf(ctx->fp, "\n");
}
static void
{ "3DSTATE_DS", decode_single_ksp },
{ "3DSTATE_HS", decode_single_ksp },
{ "3DSTATE_PS", decode_ps_kernels },
+ { "3DSTATE_WM", decode_ps_kernels },
{ "3DSTATE_CONSTANT_VS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_GS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_PS", decode_3dstate_constant },