void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = NULL;
+ struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
+
+ if (program != 0) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glActiveShaderProgram(program)");
+ if (shProg == NULL)
+ return;
+ }
+
+ if (!pipe) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
+ return;
+ }
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ pipe->EverBound = GL_TRUE;
+
+ if ((shProg != NULL) && !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glActiveShaderProgram(program %u not linked)", shProg->Name);
+ return;
+ }
+
+ _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
}
/**