continue;
const struct util_format_channel_description *chan =
- &desc->channel[desc->swizzle[j]];
- int size = chan->size;
-
- /* The Z16 texture format we use seems to look in the
- * 32-bit border color slots
- */
- if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
- size = 32;
-
- /* Formats like R11G11B10 or RGB9_E5 don't specify
- * per-channel sizes properly.
- */
- if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER)
- size = 16;
-
- /* We fake RGTC as if it were RGBA8 */
- if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC)
- size = 8;
-
- if (chan->pure_integer && size > 16)
- bcolor32[desc->swizzle[j] + 4] =
- sampler->border_color.i[j];
- else if (size > 16)
- bcolor32[desc->swizzle[j]] =
- fui(sampler->border_color.f[j]);
- else if (chan->pure_integer)
- bcolor[desc->swizzle[j] + 8] =
- sampler->border_color.i[j];
- else
+ &desc->channel[desc->swizzle[j]];
+ if (chan->pure_integer) {
+ bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
+ bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
+ } else {
+ bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
bcolor[desc->swizzle[j]] =
- util_float_to_half(sampler->border_color.f[j]);
+ util_float_to_half(sampler->border_color.f[j]);
+ }
}
}
}