//FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
+
+ FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
#if 0 /* ut2k3 fails to start if this is on */
/* One step at a time - let one texture pass.. */
r300ResetHwState(r300);
}
+static void r300RenderMode( GLcontext *ctx, GLenum mode )
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n"
+ "\tThe way things are now neither selection nor feedback modes work\n")
+// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
+}
/**
* Initialize driver's state callback functions
functions->PolygonOffset = r300PolygonOffset;
functions->PolygonMode = r300PolygonMode;
+
+ functions->RenderMode = r300RenderMode;
}