ctx->TextureFormatSupported[MESA_FORMAT_L8A8_UNORM] = true;
/* Depth and stencil */
- ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
-
- /*
- * This was disabled in initial FBO enabling to avoid combinations
- * of depth+stencil that wouldn't work together. We since decided
- * that it was OK, since it's up to the app to come up with the
- * combo that actually works, so this can probably be re-enabled.
- */
- /*
- ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
- ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
- */
+ if (intel->gen == 3) {
+ ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
+ ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
+
+ /*
+ * This was disabled in initial FBO enabling to avoid combinations
+ * of depth+stencil that wouldn't work together. We since decided
+ * that it was OK, since it's up to the app to come up with the
+ * combo that actually works, so this can probably be re-enabled.
+ */
+ /*
+ ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
+ ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
+ */
+ }
/* ctx->Extensions.MESA_ycbcr_texture */
ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;