}
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ClampVertexColor = clamp;
- _mesa_update_clamp_vertex_color(ctx);
+ _mesa_update_clamp_vertex_color(ctx, ctx->DrawBuffer);
break;
case GL_CLAMP_FRAGMENT_COLOR_ARB:
if (ctx->API == API_OPENGL_CORE &&
}
GLboolean
-_mesa_get_clamp_vertex_color(const struct gl_context *ctx)
+_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb)
{
- return get_clamp_color(ctx->DrawBuffer, ctx->Light.ClampVertexColor);
+ return get_clamp_color(drawFb, ctx->Light.ClampVertexColor);
}
GLboolean
* Update the ctx->Color._ClampVertexColor field
*/
void
-_mesa_update_clamp_vertex_color(struct gl_context *ctx)
+_mesa_update_clamp_vertex_color(struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb)
{
- ctx->Light._ClampVertexColor = _mesa_get_clamp_vertex_color(ctx);
+ ctx->Light._ClampVertexColor =
+ _mesa_get_clamp_vertex_color(ctx, drawFb);
}
/**
#include "formats.h"
struct gl_context;
+struct gl_framebuffer;
extern void GLAPIENTRY
_mesa_get_clamp_fragment_color(const struct gl_context *ctx);
extern GLboolean
-_mesa_get_clamp_vertex_color(const struct gl_context *ctx);
+_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
extern GLboolean
_mesa_get_clamp_read_color(const struct gl_context *ctx);
_mesa_update_clamp_fragment_color(struct gl_context *ctx);
extern void
-_mesa_update_clamp_vertex_color(struct gl_context *ctx);
+_mesa_update_clamp_vertex_color(struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
extern mesa_format
_mesa_get_render_format(const struct gl_context *ctx, mesa_format format);
if (readFb != drawFb)
update_framebuffer(ctx, readFb);
- _mesa_update_clamp_vertex_color(ctx);
+ _mesa_update_clamp_vertex_color(ctx, drawFb);
_mesa_update_clamp_fragment_color(ctx);
}