A lot of draw code no longer needs to see this header.
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "tgsi/tgsi_exec.h"
#include "tgsi/tgsi_scan.h"
struct draw_context;
struct draw_stage;
struct vbuf_render;
+struct tgsi_exec_machine;
+struct tgsi_sampler;
/**
#include "translate/translate.h"
#include "translate/translate_cache.h"
+#include "tgsi/tgsi_exec.h"
+
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_exec.h"
struct exec_vertex_shader {
#include "rtasm/rtasm_x86sse.h"
#include "tgsi/tgsi_sse2.h"
#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_exec.h"
#define SSE_MAX_VERTICES 4
#define TGSI_EXEC_H
#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
#if defined __cplusplus
extern "C" {