return GL_FALSE;
}
+/**
+ * Given a member \c x of struct gl_extensions, return offset of
+ * \c x in bytes.
+ */
+#define o(x) offsetof(struct gl_extensions, x)
+
+
+struct st_extension_cap_mapping {
+ int extension_offset;
+ int cap;
+};
+
/**
* Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
struct pipe_screen *screen = st->pipe->screen;
struct gl_context *ctx = st->ctx;
int i, glsl_feature_level;
+ GLboolean *extensions = (GLboolean *) &ctx->Extensions;
+
+ static const struct st_extension_cap_mapping cap_mapping[] = {
+ { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
+ { o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP },
+ { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
+ { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
+ { o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
+ { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
+ { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
+ { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
+ { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
+ { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
+ { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
+ { o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
+ { o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
+ { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
+ { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
+
+ { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
+ { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
+ { o(EXT_shadow_funcs), PIPE_CAP_TEXTURE_SHADOW_MAP },
+ { o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL },
+ { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
+ { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
+ { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
+ { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE },
+ { o(EXT_timer_query), PIPE_CAP_TIMER_QUERY },
+ { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
+
+ { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
+ { o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL },
+ { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
+ { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
+ { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
+ /* GL_NV_point_sprite is not supported by gallium because we don't
+ * support the GL_POINT_SPRITE_R_MODE_NV option. */
+ { o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
+ };
/*
* Extensions that are supported by all Gallium drivers:
ctx->Extensions.OES_draw_texture = GL_TRUE;
#endif
+ /* Expose the extensions which directly correspond to gallium caps. */
+ for (i = 0; i < Elements(cap_mapping); i++) {
+ if (screen->get_param(screen, cap_mapping[i].cap)) {
+ extensions[cap_mapping[i].extension_offset] = GL_TRUE;
+ }
+ }
+
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
/*
* Extensions that depend on the driver/hardware:
*/
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
- ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- /* GL_NV_point_sprite is not supported by gallium because we don't
- * support the GL_POINT_SPRITE_R_MODE_NV option.
- */
- }
-
- if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
- ctx->Extensions.EXT_timer_query = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
- }
-
/* GL_EXT_packed_depth_stencil requires both the ability to render to
* a depth/stencil buffer and texture from depth/stencil source.
*/
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
}
- /* GL_EXT_texture_array */
- if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
- ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
- }
-
/* GL_ARB_half_float_vertex */
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
PIPE_BUFFER, 0,
st->sw_primitive_restart = GL_TRUE;
}
- if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE)) {
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- }
-
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
}
}
- if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
- ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
- ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
- }
-
if (screen->fence_finish) {
ctx->Extensions.ARB_sync = GL_TRUE;
}
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
- ctx->Extensions.NV_texture_barrier = GL_TRUE;
- }
-
if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
}
}
- if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
- ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
- ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
- }
- else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
- ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_SM3)) {
- ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
- }
-
if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_SAMPLER_VIEW))
ctx->Extensions.ARB_texture_rgb10_a2ui = GL_TRUE;
- if (screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
- ctx->Extensions.EXT_transform_feedback = GL_TRUE;
-
- if (screen->get_param(screen,
- PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME) != 0) {
- ctx->Extensions.ARB_transform_feedback2 = GL_TRUE;
- }
- }
-
if (ctx->Const.NativeIntegers &&
screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_UINT, PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET) &&
screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SINT, PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET))
ctx->Extensions.EXT_texture_integer = GL_TRUE;
-
}