GLSL_TYPE_ERROR
};
+/* Return the bit size of a type. Note that this differs from
+ * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
+ * the NIR level we would want to return 1 bit for bools.
+ */
+static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
+{
+ switch (type) {
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_SUBROUTINE:
+ return 32;
+
+ case GLSL_TYPE_FLOAT16:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ return 16;
+
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ return 8;
+
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SAMPLER:
+ return 64;
+
+ default:
+ /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
+ * happens when calling this method through is_64bit and is_16bit
+ * methods
+ */
+ return 0;
+ }
+
+ return 0;
+}
+
static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
{
- return type == GLSL_TYPE_FLOAT16 ||
- type == GLSL_TYPE_UINT16 ||
- type == GLSL_TYPE_INT16;
+ return glsl_base_type_bit_size(type) == 16;
}
static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
{
- return type == GLSL_TYPE_DOUBLE ||
- type == GLSL_TYPE_UINT64 ||
- type == GLSL_TYPE_INT64 ||
- type == GLSL_TYPE_IMAGE ||
- type == GLSL_TYPE_SAMPLER;
+ return glsl_base_type_bit_size(type) == 64;
}
static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
return size;
}
+ /**
+ * Return bit size for this type.
+ */
+ unsigned bit_size() const
+ {
+ return glsl_base_type_bit_size(this->base_type);
+ }
+
+
/**
* Query whether or not a type is an atomic_uint.
*/