static void si_blit_decompress_depth_in_place(struct si_context *sctx,
struct r600_texture *texture,
+ bool is_stencil_sampler,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer, level;
-
- sctx->db_inplace_flush_enabled = true;
+ unsigned *dirty_level_mask;
+
+ if (is_stencil_sampler) {
+ sctx->db_flush_stencil_inplace = true;
+ dirty_level_mask = &texture->stencil_dirty_level_mask;
+ } else {
+ sctx->db_flush_depth_inplace = true;
+ dirty_level_mask = &texture->dirty_level_mask;
+ }
si_mark_atom_dirty(sctx, &sctx->db_render_state);
surf_tmpl.format = texture->resource.b.b.format;
for (level = first_level; level <= last_level; level++) {
- if (!(texture->dirty_level_mask & (1 << level)))
+ if (!(*dirty_level_mask & (1 << level)))
continue;
surf_tmpl.u.tex.level = level;
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
- texture->dirty_level_mask &= ~(1 << level);
+ *dirty_level_mask &= ~(1 << level);
}
}
- sctx->db_inplace_flush_enabled = false;
+ sctx->db_flush_depth_inplace = false;
+ sctx->db_flush_stencil_inplace = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
while (mask) {
struct pipe_sampler_view *view;
+ struct si_sampler_view *sview;
struct r600_texture *tex;
i = u_bit_scan(&mask);
view = textures->views.views[i];
assert(view);
+ sview = (struct si_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
assert(tex->is_depth && !tex->is_flushing_texture);
si_blit_decompress_depth_in_place(sctx, tex,
+ sview->is_stencil_sampler,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
- si_blit_decompress_depth_in_place(sctx, rtex,
+ si_blit_decompress_depth_in_place(sctx, rtex, false,
level, level,
first_layer, last_layer);
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER)
+ si_blit_decompress_depth_in_place(sctx, rtex, true,
+ level, level,
+ first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size) {
si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer);
S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
S_028000_COPY_CENTROID(1) |
S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample));
- } else if (sctx->db_inplace_flush_enabled) {
+ } else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
radeon_emit(cs,
- S_028000_DEPTH_COMPRESS_DISABLE(1) |
- S_028000_STENCIL_COMPRESS_DISABLE(1));
+ S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
+ S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace));
} else if (sctx->db_depth_clear) {
radeon_emit(cs, S_028000_DEPTH_CLEAR_ENABLE(1));
} else {
pipe_resource_reference(&view->base.texture, texture);
view->resource = &tmp->resource;
+ if (state->format == PIPE_FORMAT_X24S8_UINT ||
+ state->format == PIPE_FORMAT_S8X24_UINT ||
+ state->format == PIPE_FORMAT_X32_S8X24_UINT ||
+ state->format == PIPE_FORMAT_S8_UINT)
+ view->is_stencil_sampler = true;
+
/* Buffer resource. */
if (texture->target == PIPE_BUFFER) {
unsigned stride, num_records;