blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
- ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
ASSERT(ctx->Color.BlendDstRGB==GL_ZERO);
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_MIN);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_MIN);
ASSERT(ctx->Color.BlendEquationA==GL_MIN);
(void) ctx;
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_MAX);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_MAX);
ASSERT(ctx->Color.BlendEquationA==GL_MAX);
(void) ctx;