///@note We could lazily allocate this but its rather small amount of memory.
for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
{
- ///@todo Use numa API for allocations using numa information from thread data (if exists).
- pContext->pScratch[i] = (uint8_t*)_aligned_malloc((32 * 1024), KNOB_SIMD_WIDTH * 4);
+#if defined(_WIN32)
+ uint32_t numaNode = pContext->threadPool.pThreadData ?
+ pContext->threadPool.pThreadData[i].numaId : 0;
+ pContext->pScratch[i] = (uint8_t*)VirtualAllocExNuma(
+ GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
+ MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
+ numaNode);
+#else
+ pContext->pScratch[i] = (uint8_t*)_aligned_malloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
+#endif
}
// State setup AFTER context is fully initialized
// Free scratch space.
for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
{
+#if defined(_WIN32)
+ VirtualFree(pContext->pScratch[i], 0, MEM_RELEASE);
+#else
_aligned_free(pContext->pScratch[i]);
+#endif
}
delete(pContext->pHotTileMgr);
};
typedef CachingAllocatorT<> CachingAllocator;
-template<typename T = DefaultAllocator, size_t BlockSizeT = (128 * 1024)>
+template<typename T = DefaultAllocator, size_t BlockSizeT = 128 * sizeof(KILOBYTE)>
class TArena
{
public:
if (pDC->pSpillFill[workerId] == nullptr)
{
///@todo Add state which indicates the spill fill size.
- pDC->pSpillFill[workerId] = (uint8_t*)pDC->pArena->AllocAlignedSync(4096 * 1024, sizeof(float) * 8);
+ pDC->pSpillFill[workerId] = (uint8_t*)pDC->pArena->AllocAlignedSync(4 * sizeof(MEGABYTE), sizeof(float) * 8);
}
const API_STATE& state = GetApiState(pDC);