};
/*
- * We do not know if we will fail until we try to allocate the bo.
- * So just set a limit on the texture size.
+ * From the Ivy Bridge PRM, volume 1 part 1, page 105:
+ *
+ * "In addition to restrictions on maximum height, width, and depth,
+ * surfaces are also restricted to a maximum size in bytes. This
+ * maximum is 2 GB for all products and all surface types."
*/
-static const size_t max_resource_size = 1u << 30;
+static const size_t max_resource_size = 1u << 31;
static void
tex_layout_init_qpitch(struct tex_layout *layout)
* Max WxHxD for 2D and CUBE Max WxHxD for 3D
* GEN6 8192x8192x512 2048x2048x2048
* GEN7 16384x16384x2048 2048x2048x2048
- *
- * However, when the texutre size is large, things become unstable. We
- * require the maximum texture size to be 2^30 bytes in
- * screen->can_create_resource(). Since the maximum pixel size is 2^4
- * bytes (PIPE_FORMAT_R32G32B32A32_FLOAT), textures should not have more
- * than 2^26 pixels.
- *
- * For 3D textures, we have to set the maximum number of levels to 9,
- * which has at most 2^24 pixels. For 2D textures, we set it to 14,
- * which has at most 2^26 pixels. And for cube textures, we has to set
- * it to 12.
*/
- return 14;
+ return (is->dev.gen >= ILO_GEN(7)) ? 15 : 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 9;
- case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 12;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return (is->dev.gen >= ILO_GEN(7)) ? 15 : 14;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return false;
case PIPE_CAP_BLEND_EQUATION_SEPARATE: