This fixes a crash when a display list is created in one context
but executed from a second one. The vbo_save_context::vertex_store
memeber will be NULL if we never created a display list with the
context. Just check for that before dereferencing the pointer.
Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661
Note: This is a candidate for the stable branches.
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLboolean remap_vertex_store = GL_FALSE;
- if (save->vertex_store->buffer) {
+ if (save->vertex_store && save->vertex_store->buffer) {
/* The vertex store is currently mapped but we're about to replay
* a display list. This can happen when a nested display list is
* being build with GL_COMPILE_AND_EXECUTE.