graw: split util code into new file
authorKeith Whitwell <keithw@vmware.com>
Fri, 14 May 2010 11:10:09 +0000 (12:10 +0100)
committerKeith Whitwell <keithw@vmware.com>
Fri, 14 May 2010 11:19:57 +0000 (12:19 +0100)
src/gallium/targets/graw-xlib/SConscript
src/gallium/targets/graw-xlib/graw_util.c [new file with mode: 0644]
src/gallium/targets/graw-xlib/graw_xlib.c

index ad84841922d1dae5ab0cc2121aaeb324e319f27f..40332fa4e147c6b12e70c83fafeb05dc6421c41a 100644 (file)
@@ -25,6 +25,7 @@ env.Append(CPPPATH = [
 
 sources = [
     'graw_xlib.c',
+    'graw_util.c',
 ]
 
 if True:
diff --git a/src/gallium/targets/graw-xlib/graw_util.c b/src/gallium/targets/graw-xlib/graw_util.c
new file mode 100644 (file)
index 0000000..147532c
--- /dev/null
@@ -0,0 +1,36 @@
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "tgsi/tgsi_text.h"
+#include "util/u_memory.h"
+#include "state_tracker/graw.h"
+
+
+/* Helper functions.  These are the same for all graw implementations.
+ */
+void *graw_parse_vertex_shader(struct pipe_context *pipe,
+                               const char *text)
+{
+   struct tgsi_token tokens[1024];
+   struct pipe_shader_state state;
+
+   if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+      return NULL;
+
+   state.tokens = tokens;
+   return pipe->create_vs_state(pipe, &state);
+}
+
+void *graw_parse_fragment_shader(struct pipe_context *pipe,
+                                 const char *text)
+{
+   struct tgsi_token tokens[1024];
+   struct pipe_shader_state state;
+
+   if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+      return NULL;
+
+   state.tokens = tokens;
+   return pipe->create_fs_state(pipe, &state);
+}
+
index d0e3e4bdd6b4b87ca783c493bb27c4079d23b4ae..c9a850136a8d72f0650665ab840ae398ed3653ac 100644 (file)
@@ -2,7 +2,6 @@
 #include "pipe/p_context.h"
 #include "util/u_debug.h"
 #include "util/u_memory.h"
-#include "tgsi/tgsi_text.h"
 #include "target-helpers/wrap_screen.h"
 #include "state_tracker/xlib_sw_winsys.h"
 
@@ -198,33 +197,3 @@ graw_main_loop( void )
    }
 }
 
-
-
-/* Helper functions.  These are the same for all graw implementations.
- */
-void *graw_parse_vertex_shader(struct pipe_context *pipe,
-                               const char *text)
-{
-   struct tgsi_token tokens[1024];
-   struct pipe_shader_state state;
-
-   if (!tgsi_text_translate(text, tokens, Elements(tokens)))
-      return NULL;
-
-   state.tokens = tokens;
-   return pipe->create_vs_state(pipe, &state);
-}
-
-void *graw_parse_fragment_shader(struct pipe_context *pipe,
-                                 const char *text)
-{
-   struct tgsi_token tokens[1024];
-   struct pipe_shader_state state;
-
-   if (!tgsi_text_translate(text, tokens, Elements(tokens)))
-      return NULL;
-
-   state.tokens = tokens;
-   return pipe->create_fs_state(pipe, &state);
-}
-