#ifndef POSTPROCESS_H
#define POSTPROCESS_H
-#include "postprocess/pp_program.h"
+#include "pipe/p_state.h"
#define PP_FILTERS 6 /* Increment this if you add filters */
#define PP_MAX_PASSES 6
+struct cso_context;
+
struct pp_queue_t; /* Forward definition */
+struct pp_program;
/* Less typing later on */
typedef void (*pp_func) (struct pp_queue_t *, struct pipe_resource *,
struct pipe_resource *, unsigned int);
-/**
-* The main post-processing queue.
-*/
-struct pp_queue_t
-{
- pp_func *pp_queue; /* An array of pp_funcs */
- unsigned int n_filters; /* Number of enabled filters */
-
- struct pipe_resource *tmp[2]; /* Two temp FBOs for the queue */
- struct pipe_resource *inner_tmp[3]; /* Three for filter use */
-
- unsigned int n_tmp, n_inner_tmp;
-
- struct pipe_resource *depth; /* depth of original input */
- struct pipe_resource *stencil; /* stencil shared by inner_tmps */
- struct pipe_resource *constbuf; /* MLAA constant buffer */
- struct pipe_resource *areamaptex; /* MLAA area map texture */
-
- struct pipe_surface *tmps[2], *inner_tmps[3], *stencils;
-
- void ***shaders; /* Shaders in TGSI form */
- unsigned int *filters; /* Active filter to filters.h mapping. */
- struct pp_program *p;
-
- bool fbos_init;
-};
/* Main functions */
void pp_run(struct pp_queue_t *, struct pipe_resource *,
struct pipe_resource *, struct pipe_resource *);
void pp_free(struct pp_queue_t *);
-void pp_free_fbos(struct pp_queue_t *);
-void pp_debug(const char *, ...);
-struct pp_program *pp_init_prog(struct pp_queue_t *, struct pipe_context *pipe,
- struct cso_context *);
+
void pp_init_fbos(struct pp_queue_t *, unsigned int, unsigned int);
-void pp_blit(struct pipe_context *pipe,
- struct pipe_resource *src_tex,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- int srcZ0,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1);
+
/* The filters */
#include "postprocess/postprocess.h"
#include "postprocess/pp_celshade.h"
#include "postprocess/pp_filters.h"
+#include "postprocess/pp_private.h"
/** Init function */
bool
#include "postprocess/postprocess.h"
#include "postprocess/pp_colors.h"
#include "postprocess/pp_filters.h"
+#include "postprocess/pp_private.h"
/** The run function of the color filters */
void
#include "pipe/p_compiler.h"
#include "postprocess/filters.h"
+#include "postprocess/pp_private.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "postprocess/postprocess.h"
#include "postprocess/pp_mlaa.h"
#include "postprocess/pp_filters.h"
+#include "postprocess/pp_private.h"
+
#include "util/u_box.h"
#include "util/u_sampler.h"
#include "util/u_inlines.h"
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Lauri Kasanen
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef PP_PRIVATE_H
+#define PP_PRIVATE_H
+
+
+#include "postprocess.h"
+
+
+/**
+ * Internal control details.
+ */
+struct pp_program
+{
+ struct pipe_screen *screen;
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state sampler; /* bilinear */
+ struct pipe_sampler_state sampler_point; /* point */
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_vertex_element velem[2];
+
+ union pipe_color_union clear_color;
+
+ void *passvs;
+
+ struct pipe_resource *vbuf;
+ struct pipe_surface surf;
+ struct pipe_sampler_view *view;
+};
+
+
+
+/**
+ * The main post-processing queue.
+ */
+struct pp_queue_t
+{
+ pp_func *pp_queue; /* An array of pp_funcs */
+ unsigned int n_filters; /* Number of enabled filters */
+
+ struct pipe_resource *tmp[2]; /* Two temp FBOs for the queue */
+ struct pipe_resource *inner_tmp[3]; /* Three for filter use */
+
+ unsigned int n_tmp, n_inner_tmp;
+
+ struct pipe_resource *depth; /* depth of original input */
+ struct pipe_resource *stencil; /* stencil shared by inner_tmps */
+ struct pipe_resource *constbuf; /* MLAA constant buffer */
+ struct pipe_resource *areamaptex; /* MLAA area map texture */
+
+ struct pipe_surface *tmps[2], *inner_tmps[3], *stencils;
+
+ void ***shaders; /* Shaders in TGSI form */
+ unsigned int *filters; /* Active filter to filters.h mapping. */
+ struct pp_program *p;
+
+ bool fbos_init;
+};
+
+
+void pp_free_fbos(struct pp_queue_t *);
+
+void pp_debug(const char *, ...);
+
+struct pp_program *pp_init_prog(struct pp_queue_t *, struct pipe_context *pipe,
+ struct cso_context *);
+
+void pp_blit(struct pipe_context *pipe,
+ struct pipe_resource *src_tex,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int srcZ0,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1);
+
+
+#endif /* PP_PRIVATE_H */
**************************************************************************/
#include "postprocess/postprocess.h"
+#include "postprocess/pp_private.h"
+
#include "cso_cache/cso_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Jakob Bornecrantz
- * Copyright 2011 Lauri Kasanen
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef PP_PROGRAM_H
-#define PP_PROGRAM_H
-
-#include "pipe/p_state.h"
-
-/**
-* Internal control details.
-*/
-struct pp_program
-{
- struct pipe_screen *screen;
- struct pipe_context *pipe;
- struct cso_context *cso;
-
- struct pipe_blend_state blend;
- struct pipe_depth_stencil_alpha_state depthstencil;
- struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state sampler; /* bilinear */
- struct pipe_sampler_state sampler_point; /* point */
- struct pipe_viewport_state viewport;
- struct pipe_framebuffer_state framebuffer;
- struct pipe_vertex_element velem[2];
-
- union pipe_color_union clear_color;
-
- void *passvs;
-
- struct pipe_resource *vbuf;
- struct pipe_surface surf;
- struct pipe_sampler_view *view;
-};
-
-
-#endif
**************************************************************************/
#include "postprocess.h"
-
#include "postprocess/pp_filters.h"
+#include "postprocess/pp_private.h"
+
#include "util/u_inlines.h"
#include "util/u_sampler.h"
#include "tgsi/tgsi_parse.h"
+
void
pp_blit(struct pipe_context *pipe,
struct pipe_resource *src_tex,