#include "lp_cs_tpool.h"
#include "frontend/sw_winsys.h"
#include "nir/nir_to_tgsi_info.h"
+#include "util/mesa-sha1.h"
#include "nir_serialize.h"
/** Fragment shader number (for debugging) */
lp_build_coro_declare_malloc_hooks(gallivm);
+ if (variant->gallivm->cache->data_size)
+ return;
+
context_ptr = LLVMGetParam(function, 0);
x_size_arg = LLVMGetParam(function, 1);
y_size_arg = LLVMGetParam(function, 2);
debug_printf("\n");
}
+static void
+lp_cs_get_ir_cache_key(struct lp_compute_shader_variant *variant,
+ unsigned char ir_sha1_cache_key[20])
+{
+ struct blob blob = { 0 };
+ unsigned ir_size;
+ void *ir_binary;
+
+ blob_init(&blob);
+ nir_serialize(&blob, variant->shader->base.ir.nir, true);
+ ir_binary = blob.data;
+ ir_size = blob.size;
+
+ struct mesa_sha1 ctx;
+ _mesa_sha1_init(&ctx);
+ _mesa_sha1_update(&ctx, &variant->key, variant->shader->variant_key_size);
+ _mesa_sha1_update(&ctx, ir_binary, ir_size);
+ _mesa_sha1_final(&ctx, ir_sha1_cache_key);
+
+ blob_finish(&blob);
+}
+
static struct lp_compute_shader_variant *
generate_variant(struct llvmpipe_context *lp,
struct lp_compute_shader *shader,
const struct lp_compute_shader_variant_key *key)
{
+ struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
struct lp_compute_shader_variant *variant;
char module_name[64];
+ unsigned char ir_sha1_cache_key[20];
+ struct lp_cached_code cached = { 0 };
+ bool needs_caching = false;
variant = MALLOC(sizeof *variant + shader->variant_key_size - sizeof variant->key);
if (!variant)
return NULL;
snprintf(module_name, sizeof(module_name), "cs%u_variant%u",
shader->no, shader->variants_created);
- variant->gallivm = gallivm_create(module_name, lp->context, NULL);
+ variant->shader = shader;
+ memcpy(&variant->key, key, shader->variant_key_size);
+
+ if (shader->base.ir.nir) {
+ lp_cs_get_ir_cache_key(variant, ir_sha1_cache_key);
+
+ lp_disk_cache_find_shader(screen, &cached, ir_sha1_cache_key);
+ if (!cached.data_size)
+ needs_caching = true;
+ }
+ variant->gallivm = gallivm_create(module_name, lp->context, &cached);
if (!variant->gallivm) {
FREE(variant);
return NULL;
}
- variant->shader = shader;
variant->list_item_global.base = variant;
variant->list_item_local.base = variant;
variant->no = shader->variants_created++;
- memcpy(&variant->key, key, shader->variant_key_size);
+
if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
lp_debug_cs_variant(variant);
variant->jit_function = (lp_jit_cs_func)gallivm_jit_function(variant->gallivm, variant->function);
+ if (needs_caching) {
+ lp_disk_cache_insert_shader(screen, &cached, ir_sha1_cache_key);
+ }
gallivm_free_ir(variant->gallivm);
return variant;
}