struct pipe_winsys *ws = sp->pipe.winsys;
uint i;
for (i = 0; i < 2; i++) {
- if (sp->constants[i].size) {
+ if (sp->constants[i].buffer && sp->constants[i].buffer->size) {
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
cell_flush_buffer_range(sp, sp->mapped_constants[i],
draw_set_mapped_constant_buffer(sp->draw,
sp->mapped_constants[PIPE_SHADER_VERTEX],
- sp->constants[PIPE_SHADER_VERTEX].size);
+ sp->constants[PIPE_SHADER_VERTEX].buffer->size);
}
static void
struct pipe_winsys *ws = sp->pipe.winsys;
uint i;
for (i = 0; i < 2; i++) {
- if (sp->constants[i].size)
+ if (sp->constants[i].buffer && sp->constants[i].buffer->size)
ws->buffer_unmap(ws, sp->constants[i].buffer);
sp->mapped_constants[i] = NULL;
}