struct r600_command_buffer *cb = &rctx->start_cs_cmd;
int tmp, i;
- r600_init_command_buffer(cb, 320);
+ r600_init_command_buffer(cb, 326);
/* This must be first. */
r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
r600_store_value(cb, 0x76543210); /* CM_R_028BD4_PA_SC_CENTROID_PRIORITY_0 */
r600_store_value(cb, 0xfedcba98); /* CM_R_028BD8_PA_SC_CENTROID_PRIORITY_1 */
- r600_store_context_reg_seq(cb, CM_R_0288E8_SQ_LDS_ALLOC, 2);
- r600_store_value(cb, 0); /* CM_R_0288E8_SQ_LDS_ALLOC */
+ r600_store_context_reg_seq(cb, R_0288E8_SQ_LDS_ALLOC, 2);
+ r600_store_value(cb, 0); /* R_0288E8_SQ_LDS_ALLOC */
r600_store_value(cb, 0); /* R_0288EC_SQ_LDS_ALLOC_PS */
r600_store_context_reg(cb, R_0288F0_SQ_VTX_SEMANTIC_CLEAR, ~0);
r600_store_context_reg(cb, R_028864_SQ_PGM_RESOURCES_2_VS, S_028864_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_02887C_SQ_PGM_RESOURCES_2_GS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_028894_SQ_PGM_RESOURCES_2_ES, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_0288C0_SQ_PGM_RESOURCES_2_HS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_0288D8_SQ_PGM_RESOURCES_2_LS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+
r600_store_context_reg(cb, R_0288A8_SQ_PGM_RESOURCES_FS, 0);
/* to avoid GPU doing any preloading of constant from random address */
return;
}
- r600_init_command_buffer(cb, 320);
+ r600_init_command_buffer(cb, 330);
/* This must be first. */
r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
r600_store_context_reg(cb, R_02887C_SQ_PGM_RESOURCES_2_GS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_028894_SQ_PGM_RESOURCES_2_ES, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_0288A8_SQ_PGM_RESOURCES_FS, 0);
+ r600_store_context_reg(cb, R_0288C0_SQ_PGM_RESOURCES_2_HS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_0288D8_SQ_PGM_RESOURCES_2_LS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
/* to avoid GPU doing any preloading of constant from random address */
r600_store_context_reg_seq(cb, R_028140_ALU_CONST_BUFFER_SIZE_PS_0, 16);
r600_store_context_reg_seq(cb, R_0286E4_SPI_PS_IN_CONTROL_2, 2);
r600_store_value(cb, 0); /* R_0286E4_SPI_PS_IN_CONTROL_2 */
r600_store_value(cb, 0); /* R_0286E8_SPI_COMPUTE_INPUT_CNTL */
- r600_store_context_reg(cb, R_0288EC_SQ_LDS_ALLOC_PS, 0);
+
+ r600_store_context_reg_seq(cb, R_0288E8_SQ_LDS_ALLOC, 2);
+ r600_store_value(cb, 0); /* R_0288E8_SQ_LDS_ALLOC */
+ r600_store_value(cb, 0); /* R_0288EC_SQ_LDS_ALLOC_PS */
+
r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 0);
eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0, 0x01000FFF);