(struct ld_emulation_xfer_struct <place_orphan>): Likewise.
* ldemul.c (ldemul_place_orphan): Return pointer to output
section statement.
* emultempl/beos.em (gld${EMULATION_NAME}_place_orphan): Likewise.
* emultempl/elf32.em (gld${EMULATION_NAME}_place_orphan): Likewise.
* emultempl/mmo.em (mmo_place_orphan): Likewise.
* emultempl/pe.em (gld_${EMULATION_NAME}_place_orphan): Likewise.
* emultempl/pep.em (gld_${EMULATION_NAME}_place_orphan): Likewise.
+2008-10-20 Alan Modra <amodra@bigpond.net.au>
+
+ * ldemul.h (ldemul_place_orphan): Update prototype.
+ (struct ld_emulation_xfer_struct <place_orphan>): Likewise.
+ * ldemul.c (ldemul_place_orphan): Return pointer to output
+ section statement.
+ * emultempl/beos.em (gld${EMULATION_NAME}_place_orphan): Likewise.
+ * emultempl/elf32.em (gld${EMULATION_NAME}_place_orphan): Likewise.
+ * emultempl/mmo.em (mmo_place_orphan): Likewise.
+ * emultempl/pe.em (gld_${EMULATION_NAME}_place_orphan): Likewise.
+ * emultempl/pep.em (gld_${EMULATION_NAME}_place_orphan): Likewise.
+
2008-10-08 Nick Clifton <nickc@redhat.com>
* configure.in (ALL_LINGUAS): Add "id".
but I'm leaving this here in case we want to enable it for sections
which are not mentioned in the linker script. */
-static bfd_boolean
+static lang_output_section_statement_type *
gld${EMULATION_NAME}_place_orphan (asection *s,
const char *secname,
int constraint)
lang_statement_union_type *l;
if ((s->flags & SEC_ALLOC) == 0)
- return FALSE;
+ return NULL;
/* Don't process grouped sections unless doing a final link.
If they're marked as COMDAT sections, we don't want .text\$foo to
end up in .text and then have .text disappear because it's marked
link-once-discard. */
if (link_info.relocatable)
- return FALSE;
+ return NULL;
/* Everything from the '\$' on gets deleted so don't allow '\$' as the
first character. */
if (*secname == '\$')
einfo ("%P%F: section %s has '\$' as first character\n", secname);
if (strchr (secname + 1, '\$') == NULL)
- return FALSE;
+ return NULL;
/* Look up the output section. The Microsoft specs say sections names in
image files never contain a '\$'. Fortunately, lang_..._lookup creates
sort_sections. */
lang_add_section (&l->wild_statement.children, s, os);
- return TRUE;
+ return os;
}
\f
static char *
static void gld${EMULATION_NAME}_before_parse (void);
static void gld${EMULATION_NAME}_after_open (void);
static void gld${EMULATION_NAME}_before_allocation (void);
-static bfd_boolean gld${EMULATION_NAME}_place_orphan
+static lang_output_section_statement_type *gld${EMULATION_NAME}_place_orphan
(asection *, const char *, int);
static void gld${EMULATION_NAME}_finish (void);
/* Place an orphan section. We use this to put random SHF_ALLOC
sections in the right segment. */
-static bfd_boolean
+static lang_output_section_statement_type *
gld${EMULATION_NAME}_place_orphan (asection *s,
const char *secname,
int constraint)
set, then it has been created by the linker, probably as a
result of a --section-start command line switch. */
lang_add_section (&os->children, s, os);
- return TRUE;
+ return os;
}
if (!orphan_init_done)
&& CONST_STRNEQ (s->name, ".gnu.warning.")
&& hold[orphan_text].os != NULL)
{
- lang_add_section (&hold[orphan_text].os->children, s,
- hold[orphan_text].os);
- return TRUE;
+ os = hold[orphan_text].os;
+ lang_add_section (&os->children, s, os);
+ return os;
}
/* Decide which segment the section should go in based on the
after = &lang_output_section_statement.head->output_section_statement;
}
- lang_insert_orphan (s, secname, constraint, after, place, NULL, NULL);
-
- return TRUE;
+ return lang_insert_orphan (s, secname, constraint, after, place, NULL, NULL);
}
EOF
fi
SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
from elf32.em. */
-static bfd_boolean
+static lang_output_section_statement_type *
mmo_place_orphan (asection *s,
const char *secname,
int constraint ATTRIBUTE_UNUSED)
/* We have nothing to say for anything other than a final link. */
if (link_info.relocatable
|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
- return FALSE;
+ return NULL;
/* Only care for sections we're going to load. */
os = lang_output_section_find (secname);
if (os != NULL)
{
lang_add_section (&os->children, s, os);
- return TRUE;
+ return os;
}
/* If this section does not have .text-type section flags or there's no
MMO_TEXT_SECTION_NAME, we don't have anything to say. */
if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
- return FALSE;
+ return NULL;
if (hold_text.os == NULL)
hold_text.os = lang_output_section_find (hold_text.name);
if (hold_text.os == NULL)
hold_text.os = os;
- return TRUE;
+ return os;
}
/* Remove the spurious settings of SEC_RELOC that make it to the output at
default linker script using wildcards, and are sorted by
sort_sections. */
-static bfd_boolean
+static lang_output_section_statement_type *
gld_${EMULATION_NAME}_place_orphan (asection *s,
const char *secname,
int constraint)
}
}
- return TRUE;
+ return os;
}
static bfd_boolean
default linker script using wildcards, and are sorted by
sort_sections. */
-static bfd_boolean
+static lang_output_section_statement_type *
gld_${EMULATION_NAME}_place_orphan (asection *s,
const char *secname,
int constraint)
}
}
- return TRUE;
+ return os;
}
static bfd_boolean
return FALSE;
}
-bfd_boolean
+lang_output_section_statement_type *
ldemul_place_orphan (asection *s, const char *name, int constraint)
{
if (ld_emulation->place_orphan)
return (*ld_emulation->place_orphan) (s, name, constraint);
- return FALSE;
+ return NULL;
}
void
(void);
extern void ldemul_create_output_section_statements
(void);
-extern bfd_boolean ldemul_place_orphan
+extern lang_output_section_statement_type *ldemul_place_orphan
(asection *, const char *, int);
extern bfd_boolean ldemul_parse_args
(int, char **);
/* Place an orphan section. Return TRUE if it was placed, FALSE if
the default action should be taken. This field may be NULL, in
which case the default action will always be taken. */
- bfd_boolean (*place_orphan)
+ lang_output_section_statement_type *(*place_orphan)
(asection *, const char *, int);
/* Run after assigning parsing with the args, but before