I'm not sure if anything even uses this, but I found this on radv, so
just fix it on anv for consistency.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
- nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+ nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
return b.shader;
}