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fix texgen msg strings
author
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 29 Mar 2003 16:40:23 +0000
(16:40 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 29 Mar 2003 16:40:23 +0000
(16:40 +0000)
progs/demos/stex3d.c
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diff --git
a/progs/demos/stex3d.c
b/progs/demos/stex3d.c
index 427d1f3a50cc0e1a5287e2c5c596da7faed0b246..78975f777ad549158e3d1aaed7f756ff8c129419 100644
(file)
--- a/
progs/demos/stex3d.c
+++ b/
progs/demos/stex3d.c
@@
-1,4
+1,4
@@
-/* $Id: stex3d.c,v 1.
7 2002/10/23 14:00:01
brianp Exp $ */
+/* $Id: stex3d.c,v 1.
8 2003/03/29 16:40:23
brianp Exp $ */
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
@@
-472,8
+472,8
@@
KeyHandler(unsigned char key, int x, int y)
{
static const char *mode[] = {
"glTexCoord3f (no texgen)",
- "texgen fixed to
eye
coords",
- "texgen fixed to
object
coords"
+ "texgen fixed to
object
coords",
+ "texgen fixed to
eye
coords"
};
(void) x;
(void) y;