anv,nir: Move lower_input_attachments pass from ANV to NIR.
authorDaniel Schürmann <daniel.schuermann@campus.tu-berlin.de>
Wed, 3 Apr 2019 15:29:20 +0000 (17:29 +0200)
committerConnor Abbott <cwabbott0@gmail.com>
Mon, 8 Jul 2019 12:02:50 +0000 (14:02 +0200)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/compiler/Makefile.sources
src/compiler/nir/meson.build
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_input_attachments.c [new file with mode: 0644]
src/intel/Makefile.sources
src/intel/vulkan/anv_nir.h
src/intel/vulkan/anv_nir_lower_input_attachments.c [deleted file]
src/intel/vulkan/anv_pipeline.c
src/intel/vulkan/meson.build

index 213c04840e72ea37f45856c2d582382329d723b2..552a7d64feacad89ecbf48ae6d34d767d6636acf 100644 (file)
@@ -256,6 +256,7 @@ NIR_FILES = \
        nir/nir_lower_locals_to_regs.c \
        nir/nir_lower_idiv.c \
        nir/nir_lower_indirect_derefs.c \
+       nir/nir_lower_input_attachments.c \
        nir/nir_lower_int64.c \
        nir/nir_lower_interpolation.c \
        nir/nir_lower_int_to_float.c \
index 75dbd2809d0f63e898140eb130a924c0dc0e5b99..01ddcdf0ea0b29bdc4ed8a8ec4884fb2c8718db9 100644 (file)
@@ -134,6 +134,7 @@ files_libnir = files(
   'nir_lower_locals_to_regs.c',
   'nir_lower_idiv.c',
   'nir_lower_indirect_derefs.c',
+  'nir_lower_input_attachments.c',
   'nir_lower_int64.c',
   'nir_lower_interpolation.c',
   'nir_lower_int_to_float.c',
index 700174ca02a4ed6e8ceda481ca1491ef90f37d9e..ffb6908073b130bdf9fdad24eb14fe1be709e659 100644 (file)
@@ -3494,6 +3494,8 @@ bool nir_lower_non_uniform_access(nir_shader *shader,
 
 bool nir_lower_idiv(nir_shader *shader);
 
+bool nir_lower_input_attachments(nir_shader *shader);
+
 bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
 bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
 bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
diff --git a/src/compiler/nir/nir_lower_input_attachments.c b/src/compiler/nir/nir_lower_input_attachments.c
new file mode 100644 (file)
index 0000000..25473ea
--- /dev/null
@@ -0,0 +1,150 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+static nir_ssa_def *
+load_frag_coord(nir_builder *b)
+{
+   nir_foreach_variable(var, &b->shader->inputs) {
+      if (var->data.location == VARYING_SLOT_POS)
+         return nir_load_var(b, var);
+   }
+
+   nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
+                                           glsl_vec4_type(), NULL);
+   pos->data.location = VARYING_SLOT_POS;
+   /**
+    * From Vulkan spec:
+    *   "The OriginLowerLeft execution mode must not be used; fragment entry
+    *    points must declare OriginUpperLeft."
+    *
+    * So at this point origin_upper_left should be true
+    */
+   assert(b->shader->info.fs.origin_upper_left == true);
+
+   return nir_load_var(b, pos);
+}
+
+static bool
+try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
+{
+   nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
+   assert(glsl_type_is_image(deref->type));
+
+   enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
+   if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
+       image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
+      return false;
+
+   const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
+
+   nir_builder b;
+   nir_builder_init(&b, impl);
+   b.cursor = nir_instr_remove(&load->instr);
+
+   nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
+   nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
+   nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
+
+   nir_ssa_def *layer = nir_load_layer_id(&b);
+   nir_ssa_def *coord =
+      nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
+
+   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
+
+   tex->op = nir_texop_txf;
+   tex->sampler_dim = image_dim;
+
+   switch (glsl_get_sampler_result_type(deref->type)) {
+   case GLSL_TYPE_FLOAT:
+      tex->dest_type = nir_type_float;
+      break;
+   case GLSL_TYPE_INT:
+      tex->dest_type = nir_type_int;
+      break;
+   case GLSL_TYPE_UINT:
+      tex->dest_type = nir_type_uint;
+      break;
+   default:
+      unreachable("Invalid image type");
+   }
+   tex->is_array = true;
+   tex->is_shadow = false;
+
+   tex->texture_index = 0;
+   tex->sampler_index = 0;
+
+   tex->src[0].src_type = nir_tex_src_texture_deref;
+   tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
+
+   tex->src[1].src_type = nir_tex_src_coord;
+   tex->src[1].src = nir_src_for_ssa(coord);
+   tex->coord_components = 3;
+
+   tex->src[2].src_type = nir_tex_src_lod;
+   tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+
+   if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
+      tex->op = nir_texop_txf_ms;
+      tex->src[3].src_type = nir_tex_src_ms_index;
+      tex->src[3].src = load->src[2];
+   }
+
+   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
+   nir_builder_instr_insert(&b, &tex->instr);
+
+   nir_ssa_def_rewrite_uses(&load->dest.ssa,
+                            nir_src_for_ssa(&tex->dest.ssa));
+
+   return true;
+}
+
+bool
+nir_lower_input_attachments(nir_shader *shader)
+{
+   assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+   bool progress = false;
+
+   nir_foreach_function(function, shader) {
+      if (!function->impl)
+         continue;
+
+      nir_foreach_block(block, function->impl) {
+         nir_foreach_instr_safe(instr, block) {
+            if (instr->type != nir_instr_type_intrinsic)
+               continue;
+
+            nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
+
+            if (load->intrinsic != nir_intrinsic_image_deref_load)
+               continue;
+
+            progress |= try_lower_input_load(function->impl, load);
+         }
+      }
+   }
+
+   return progress;
+}
index 7a44b72f449fa70d784a2e2053cf0fd77f4b35c8..86d900a0bac1717b1b15119333fd090bad524974 100644 (file)
@@ -245,7 +245,6 @@ VULKAN_FILES := \
        vulkan/anv_nir.h \
        vulkan/anv_nir_add_base_work_group_id.c \
        vulkan/anv_nir_apply_pipeline_layout.c \
-       vulkan/anv_nir_lower_input_attachments.c \
        vulkan/anv_nir_lower_multiview.c \
        vulkan/anv_nir_lower_push_constants.c \
        vulkan/anv_nir_lower_ycbcr_textures.c \
index c132264b2999a092d9eb8c017b8031c05dc861ab..844e5b0bfd40bd021291968fb3ecef428c7ba2bd 100644 (file)
@@ -31,8 +31,6 @@
 extern "C" {
 #endif
 
-void anv_nir_lower_input_attachments(nir_shader *shader);
-
 void anv_nir_lower_push_constants(nir_shader *shader);
 
 bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask);
diff --git a/src/intel/vulkan/anv_nir_lower_input_attachments.c b/src/intel/vulkan/anv_nir_lower_input_attachments.c
deleted file mode 100644 (file)
index 9c6f9f4..0000000
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright © 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "anv_nir.h"
-#include "nir/nir_builder.h"
-
-static nir_ssa_def *
-load_frag_coord(nir_builder *b)
-{
-   nir_foreach_variable(var, &b->shader->inputs) {
-      if (var->data.location == VARYING_SLOT_POS)
-         return nir_load_var(b, var);
-   }
-
-   nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
-                                           glsl_vec4_type(), NULL);
-   pos->data.location = VARYING_SLOT_POS;
-   /**
-    * From Vulkan spec:
-    *   "The OriginLowerLeft execution mode must not be used; fragment entry
-    *    points must declare OriginUpperLeft."
-    *
-    * So at this point origin_upper_left should be true
-    */
-   assert(b->shader->info.fs.origin_upper_left == true);
-
-   return nir_load_var(b, pos);
-}
-
-static void
-try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
-{
-   nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
-   assert(glsl_type_is_image(deref->type));
-
-   enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
-   if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
-       image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
-      return;
-
-   const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
-
-   nir_builder b;
-   nir_builder_init(&b, impl);
-   b.cursor = nir_instr_remove(&load->instr);
-
-   nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
-   nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
-   nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
-
-   nir_ssa_def *layer = nir_load_layer_id(&b);
-   nir_ssa_def *coord =
-      nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
-
-   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
-
-   tex->op = nir_texop_txf;
-
-   switch (glsl_get_sampler_result_type(deref->type)) {
-   case GLSL_TYPE_FLOAT:
-      tex->dest_type = nir_type_float;
-      break;
-   case GLSL_TYPE_INT:
-      tex->dest_type = nir_type_int;
-      break;
-   case GLSL_TYPE_UINT:
-      tex->dest_type = nir_type_uint;
-      break;
-   default:
-      unreachable("Invalid image type");
-   }
-   tex->is_array = true;
-   tex->is_shadow = false;
-
-   tex->texture_index = 0;
-   tex->sampler_index = 0;
-
-   tex->src[0].src_type = nir_tex_src_texture_deref;
-   tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
-
-   tex->src[1].src_type = nir_tex_src_coord;
-   tex->src[1].src = nir_src_for_ssa(coord);
-   tex->coord_components = 3;
-
-   tex->src[2].src_type = nir_tex_src_lod;
-   tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
-
-   if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
-      tex->op = nir_texop_txf_ms;
-      tex->src[3].src_type = nir_tex_src_ms_index;
-      tex->src[3].src = load->src[2];
-   }
-
-   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
-   nir_builder_instr_insert(&b, &tex->instr);
-
-   nir_ssa_def_rewrite_uses(&load->dest.ssa,
-                            nir_src_for_ssa(&tex->dest.ssa));
-}
-
-void
-anv_nir_lower_input_attachments(nir_shader *shader)
-{
-   assert(shader->info.stage == MESA_SHADER_FRAGMENT);
-
-   nir_foreach_function(function, shader) {
-      if (!function->impl)
-         continue;
-
-      nir_foreach_block(block, function->impl) {
-         nir_foreach_instr_safe(instr, block) {
-            if (instr->type != nir_instr_type_intrinsic)
-               continue;
-
-            nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
-
-            if (load->intrinsic != nir_intrinsic_image_deref_load)
-               continue;
-
-            try_lower_input_load(function->impl, load);
-         }
-      }
-   }
-}
index ea01b2f04f9db5b7eabb4209b3093af23fd614bf..8fa02aedfa13225ce427592d35406b6339eb05ca 100644 (file)
@@ -607,7 +607,7 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
 
    if (nir->info.stage == MESA_SHADER_FRAGMENT) {
       NIR_PASS_V(nir, nir_lower_wpos_center, pipeline->sample_shading_enable);
-      NIR_PASS_V(nir, anv_nir_lower_input_attachments);
+      NIR_PASS_V(nir, nir_lower_input_attachments);
    }
 
    NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);
index 7fe660983d955d527003a53856d3b20309a380b4..6aa35f3ab3a60b8b0b142c2aaff07b39d03a7409 100644 (file)
@@ -126,7 +126,6 @@ libanv_files = files(
   'anv_nir.h',
   'anv_nir_add_base_work_group_id.c',
   'anv_nir_apply_pipeline_layout.c',
-  'anv_nir_lower_input_attachments.c',
   'anv_nir_lower_multiview.c',
   'anv_nir_lower_push_constants.c',
   'anv_nir_lower_ycbcr_textures.c',