This reduces the amount of state processing that has no effect.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
static void check_program_state( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
+ struct st_vertex_program *old_vp = st->vp;
+ struct st_tessctrl_program *old_tcp = st->tcp;
+ struct st_tesseval_program *old_tep = st->tep;
+ struct st_geometry_program *old_gp = st->gp;
+ struct st_fragment_program *old_fp = st->fp;
+
+ struct gl_vertex_program *new_vp = ctx->VertexProgram._Current;
+ struct gl_tess_ctrl_program *new_tcp = ctx->TessCtrlProgram._Current;
+ struct gl_tess_eval_program *new_tep = ctx->TessEvalProgram._Current;
+ struct gl_geometry_program *new_gp = ctx->GeometryProgram._Current;
+ struct gl_fragment_program *new_fp = ctx->FragmentProgram._Current;
+ uint64_t dirty = 0;
+
+ /* Flag states used by both new and old shaders to unbind shader resources
+ * properly when transitioning to shaders that don't use them.
+ */
+ if (unlikely(new_vp != &old_vp->Base)) {
+ if (old_vp)
+ dirty |= old_vp->affected_states;
+ if (new_vp)
+ dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(new_vp));
+ }
- if (ctx->VertexProgram._Current != &st->vp->Base)
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st);
-
- if (ctx->FragmentProgram._Current != &st->fp->Base)
- st->dirty |= ST_NEW_FRAGMENT_PROGRAM;
+ if (unlikely(new_tcp != &old_tcp->Base)) {
+ if (old_tcp)
+ dirty |= old_tcp->affected_states;
+ if (new_tcp)
+ dirty |= st_tessctrl_program(new_tcp)->affected_states;
+ }
- if (ctx->GeometryProgram._Current != &st->gp->Base)
- st->dirty |= ST_NEW_GEOMETRY_PROGRAM;
+ if (unlikely(new_tep != &old_tep->Base)) {
+ if (old_tep)
+ dirty |= old_tep->affected_states;
+ if (new_tep)
+ dirty |= st_tesseval_program(new_tep)->affected_states;
+ }
- if (ctx->TessCtrlProgram._Current != &st->tcp->Base)
- st->dirty |= ST_NEW_TESSCTRL_PROGRAM;
+ if (unlikely(new_gp != &old_gp->Base)) {
+ if (old_gp)
+ dirty |= old_gp->affected_states;
+ if (new_gp)
+ dirty |= st_geometry_program(new_gp)->affected_states;
+ }
- if (ctx->TessEvalProgram._Current != &st->tep->Base)
- st->dirty |= ST_NEW_TESSEVAL_PROGRAM;
+ if (unlikely(new_fp != &old_fp->Base)) {
+ if (old_fp)
+ dirty |= old_fp->affected_states;
+ if (new_fp)
+ dirty |= st_fragment_program(new_fp)->affected_states;
+ }
+ st->dirty |= dirty;
st->gfx_shaders_may_be_dirty = false;
}
{
const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
+ struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
if (!arrays)
return;
arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
if (vertdata_edgeflags != st->vertdata_edgeflags) {
st->vertdata_edgeflags = vertdata_edgeflags;
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st);
+ if (vp)
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
}
edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags &&
pipeline_mask = ST_PIPELINE_RENDER_STATE_MASK;
break;
- case ST_PIPELINE_COMPUTE:
- if (ctx->ComputeProgram._Current != &st->cp->Base)
- st->dirty |= ST_NEW_COMPUTE_PROGRAM;
+
+ case ST_PIPELINE_COMPUTE: {
+ struct st_compute_program *old_cp = st->cp;
+ struct gl_compute_program *new_cp = ctx->ComputeProgram._Current;
+
+ if (new_cp != &old_cp->Base) {
+ if (old_cp)
+ st->dirty |= old_cp->affected_states;
+ assert(new_cp);
+ st->dirty |= st_compute_program(new_cp)->affected_states;
+ }
st->compute_shader_may_be_dirty = false;
pipeline_mask = ST_PIPELINE_COMPUTE_STATE_MASK;
break;
+ }
+
default:
unreachable("Invalid pipeline specified");
}
ST_NEW_SAMPLE_MASK | \
ST_NEW_SAMPLE_SHADING)
-#define ST_NEW_VERTEX_PROGRAM(st) (ST_NEW_VS_STATE | \
- ST_NEW_VS_SAMPLER_VIEWS | \
- ST_NEW_VS_IMAGES | \
- ST_NEW_VS_CONSTANTS | \
- ST_NEW_VS_UBOS | \
- ST_NEW_VS_ATOMICS | \
- ST_NEW_VS_SSBOS | \
- ST_NEW_VERTEX_ARRAYS | \
- (st_user_clip_planes_enabled(st->ctx) ? \
- ST_NEW_CLIP_STATE : 0) | \
- ST_NEW_RASTERIZER | \
- ST_NEW_RENDER_SAMPLERS)
-
-#define ST_NEW_TCS_RESOURCES (ST_NEW_TCS_SAMPLER_VIEWS | \
- ST_NEW_TCS_IMAGES | \
- ST_NEW_TCS_CONSTANTS | \
- ST_NEW_TCS_UBOS | \
- ST_NEW_TCS_ATOMICS | \
- ST_NEW_TCS_SSBOS)
-
-#define ST_NEW_TESSCTRL_PROGRAM (ST_NEW_TCS_STATE | \
- ST_NEW_TCS_RESOURCES | \
- ST_NEW_RENDER_SAMPLERS)
-
-#define ST_NEW_TES_RESOURCES (ST_NEW_TES_SAMPLER_VIEWS | \
- ST_NEW_TES_IMAGES | \
- ST_NEW_TES_CONSTANTS | \
- ST_NEW_TES_UBOS | \
- ST_NEW_TES_ATOMICS | \
- ST_NEW_TES_SSBOS)
-
-#define ST_NEW_TESSEVAL_PROGRAM (ST_NEW_TES_STATE | \
- ST_NEW_TES_RESOURCES | \
- ST_NEW_RASTERIZER | \
- ST_NEW_RENDER_SAMPLERS)
-
-#define ST_NEW_GS_RESOURCES (ST_NEW_GS_SAMPLER_VIEWS | \
- ST_NEW_GS_IMAGES | \
- ST_NEW_GS_CONSTANTS | \
- ST_NEW_GS_UBOS | \
- ST_NEW_GS_ATOMICS | \
- ST_NEW_GS_SSBOS)
-
-#define ST_NEW_GEOMETRY_PROGRAM (ST_NEW_GS_STATE | \
- ST_NEW_GS_RESOURCES | \
- ST_NEW_RASTERIZER | \
- ST_NEW_RENDER_SAMPLERS)
-
-#define ST_NEW_FRAGMENT_PROGRAM (ST_NEW_FS_STATE | \
- ST_NEW_FS_SAMPLER_VIEWS | \
- ST_NEW_FS_IMAGES | \
- ST_NEW_FS_CONSTANTS | \
- ST_NEW_FS_UBOS | \
- ST_NEW_FS_ATOMICS | \
- ST_NEW_FS_SSBOS | \
- ST_NEW_SAMPLE_SHADING | \
- ST_NEW_RENDER_SAMPLERS)
-
-#define ST_NEW_COMPUTE_PROGRAM (ST_NEW_CS_STATE | \
- ST_NEW_CS_SAMPLER_VIEWS | \
- ST_NEW_CS_IMAGES | \
- ST_NEW_CS_CONSTANTS | \
- ST_NEW_CS_UBOS | \
- ST_NEW_CS_ATOMICS | \
- ST_NEW_CS_SSBOS | \
- ST_NEW_CS_SAMPLERS)
+#define ST_NEW_VERTEX_PROGRAM(st, p) (p->affected_states | \
+ (st_user_clip_planes_enabled(st->ctx) ? \
+ ST_NEW_CLIP_STATE : 0))
#define ST_NEW_CONSTANTS (ST_NEW_VS_CONSTANTS | \
ST_NEW_TCS_CONSTANTS | \
/* All state flags within each group: */
#define ST_PIPELINE_RENDER_STATE_MASK (ST_NEW_CS_STATE - 1)
-#define ST_PIPELINE_COMPUTE_STATE_MASK (ST_NEW_COMPUTE_PROGRAM | \
- ST_NEW_CS_SAMPLERS)
+#define ST_PIPELINE_COMPUTE_STATE_MASK (0xffllu << ST_NEW_CS_STATE_INDEX)
#define ST_ALL_STATES_MASK (ST_PIPELINE_RENDER_STATE_MASK | \
ST_PIPELINE_COMPUTE_STATE_MASK)
#include "st_context.h"
#include "st_draw.h"
#include "st_cb_feedback.h"
+#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
vbo_set_draw_func(ctx, st_feedback_draw_vbo);
}
else {
+ struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
+
if (!st->feedback_stage)
st->feedback_stage = draw_glfeedback_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->feedback_stage);
/* Plug in new vbo draw function */
vbo_set_draw_func(ctx, st_feedback_draw_vbo);
/* need to generate/use a vertex program that emits pos/color/tex */
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st);
+ if (vp)
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
}
}
return false;
if (st->fp == stfp)
- st->dirty |= ST_NEW_FRAGMENT_PROGRAM;
+ st->dirty |= stfp->affected_states;
}
else if (target == GL_GEOMETRY_PROGRAM_NV) {
struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
return false;
if (st->gp == stgp)
- st->dirty |= ST_NEW_GEOMETRY_PROGRAM;
+ st->dirty |= stgp->affected_states;
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
return false;
if (st->vp == stvp)
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st);
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
}
else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
struct st_tessctrl_program *sttcp =
return false;
if (st->tcp == sttcp)
- st->dirty |= ST_NEW_TESSCTRL_PROGRAM;
+ st->dirty |= sttcp->affected_states;
}
else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
struct st_tesseval_program *sttep =
return false;
if (st->tep == sttep)
- st->dirty |= ST_NEW_TESSEVAL_PROGRAM;
+ st->dirty |= sttep->affected_states;
}
else if (target == GL_COMPUTE_PROGRAM_NV) {
struct st_compute_program *stcp =
return false;
if (st->cp == stcp)
- st->dirty |= ST_NEW_COMPUTE_PROGRAM;
+ st->dirty |= stcp->affected_states;
}
else if (target == GL_FRAGMENT_SHADER_ATI) {
assert(prog);
return false;
if (st->fp == stfp)
- st->dirty |= ST_NEW_FRAGMENT_PROGRAM;
+ st->dirty |= stfp->affected_states;
}
if (ST_DEBUG & DEBUG_PRECOMPILE ||