When creating a sampler-type, we need to pass the correct vaclue for
the "is_shadow"-parameter to glsl_sampler_type(), otherwise the compiler
backend will have no clue about this being a shadow-sampler.
Fixes: 1c0f92d8a8c ("nir: Create sampler variables in prog_to_nir.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5986>
nir_variable *var = c->sampler_vars[prog_inst->TexSrcUnit];
if (!var) {
const struct glsl_type *type =
- glsl_sampler_type(instr->sampler_dim, false, false, GLSL_TYPE_FLOAT);
+ glsl_sampler_type(instr->sampler_dim, instr->is_shadow, false, GLSL_TYPE_FLOAT);
char samplerName[20];
snprintf(samplerName, sizeof(samplerName), "sampler_%d", prog_inst->TexSrcUnit);
var = nir_variable_create(b->shader, nir_var_uniform, type, samplerName);