In st_renderbuffer_alloc_storage, we avoid allocating storage for
zero-sized buffers, leading to this pointer being NULL. We already
take care to avoid dereferencing these pointers for color-buffers,
but not for depth/stencil-buffers.
So let's thread a bit more carefully here.
This avoids a crash while running Piglit's glx/glx-visuals-stencil
test, both on virgl and r600g.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
st_update_renderbuffer_surface(st, strb);
}
framebuffer.zsbuf = strb->surface;
- update_framebuffer_size(&framebuffer, strb->surface);
+ if (strb->surface)
+ update_framebuffer_size(&framebuffer, strb->surface);
}
else
framebuffer.zsbuf = NULL;