#include "sp_prim_setup.h"
+
+/**
+ * Return list of supported surface/texture formats.
+ * If we find texture and drawable support differs, add a selector
+ * parameter or another function.
+ */
+static const GLuint *
+softpipe_supported_formats(struct pipe_context *pipe, GLuint *numFormats)
+{
+ static const GLuint supported[] = {
+ PIPE_FORMAT_U_R8_G8_B8_A8,
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ PIPE_FORMAT_U_R5_G6_B5,
+ PIPE_FORMAT_U_L8,
+ PIPE_FORMAT_U_A8,
+ PIPE_FORMAT_U_I8,
+ PIPE_FORMAT_U_L8_A8,
+ PIPE_FORMAT_S_R16_G16_B16_A16,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_U_Z16,
+ PIPE_FORMAT_U_Z32,
+ PIPE_FORMAT_F_Z32,
+ PIPE_FORMAT_S8_Z24,
+ PIPE_FORMAT_U_S8
+ };
+
+ *numFormats = sizeof(supported)/sizeof(supported[0]);
+ return supported;
+}
+
+
+
static void map_surfaces(struct softpipe_context *sp)
{
struct pipe_context *pipe = &sp->pipe;
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
softpipe->pipe.destroy = softpipe_destroy;
+
+ softpipe->pipe.supported_formats = softpipe_supported_formats;
+
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_blend_state = softpipe_set_blend_state;