/**
* Init basic fields of a new fake_glx_context.
- * If the MESA_GLX_FORCE_DIRECT env var is set, the context will be marked as
- * a direct rendering context. Some apps won't run without this.
*/
static void
init_glx_context(struct fake_glx_context *glxCtx, Display *dpy)
{
- GLboolean direct = _mesa_getenv("MESA_GLX_FORCE_DIRECT") ? GL_TRUE : GL_FALSE;
+ /* Always return True. See if anyone's confused... */
+ GLboolean direct = GL_TRUE;
+
glxCtx->xmesaContext->direct = direct;
glxCtx->glxContext.isDirect = direct;
glxCtx->glxContext.currentDpy = dpy;