/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(pipe, ps,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
- tile->data.depth32, 0/*STRIDE*/);
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pipe, ps,
else {
/* get new tile data from surface */
if (tc->depth_stencil) {
- pipe_put_tile_raw(pipe, ps,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
- tile->data.depth32, 0/*STRIDE*/);
+ pipe_get_tile_raw(pipe, ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_get_tile_rgba(pipe, ps,