if (brw_env_var_as_boolean("INTEL_USE_NIR", true))
ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options;
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions = &nir_options;
+
/* ARB_viewport_array */
if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
if (dispatch_width == 8) {
prog_data->dispatch_grf_start_reg = payload.num_regs;
} else {
- assert(stage == MESA_SHADER_FRAGMENT);
- brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
- prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
+ if (stage == MESA_SHADER_FRAGMENT) {
+ brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
+ prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
+ } else if (stage == MESA_SHADER_COMPUTE) {
+ brw_cs_prog_data *prog_data = (brw_cs_prog_data*) this->prog_data;
+ prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
+ } else {
+ unreachable("Unsupported shader type!");
+ }
}
prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8;
payload.num_regs = 2;
}
+void
+fs_visitor::setup_cs_payload()
+{
+ assert(brw->gen >= 7);
+
+ payload.num_regs = 1;
+}
+
void
fs_visitor::assign_binding_table_offsets()
{
return !failed;
}
+bool
+fs_visitor::run_cs()
+{
+ assert(stage == MESA_SHADER_COMPUTE);
+ assert(shader);
+
+ sanity_param_count = prog->Parameters->NumParameters;
+
+ assign_common_binding_table_offsets(0);
+
+ setup_cs_payload();
+
+ emit_nir_code();
+
+ if (failed)
+ return false;
+
+ emit_cs_terminate();
+
+ calculate_cfg();
+
+ optimize();
+
+ assign_curb_setup();
+
+ fixup_3src_null_dest();
+ allocate_registers();
+
+ if (failed)
+ return false;
+
+ /* If any state parameters were appended, then ParameterValues could have
+ * been realloced, in which case the driver uniform storage set up by
+ * _mesa_associate_uniform_storage() would point to freed memory. Make
+ * sure that didn't happen.
+ */
+ assert(sanity_param_count == prog->Parameters->NumParameters);
+
+ return !failed;
+}
+
const unsigned *
brw_wm_fs_emit(struct brw_context *brw,
void *mem_ctx,
struct gl_vertex_program *cp,
unsigned dispatch_width);
+ fs_visitor(struct brw_context *brw,
+ void *mem_ctx,
+ const struct brw_cs_prog_key *key,
+ struct brw_cs_prog_data *prog_data,
+ struct gl_shader_program *shader_prog,
+ struct gl_compute_program *cp,
+ unsigned dispatch_width);
+
~fs_visitor();
void init();
bool run_fs();
bool run_vs();
+ bool run_cs();
void optimize();
void allocate_registers();
void assign_binding_table_offsets();
void setup_payload_gen4();
void setup_payload_gen6();
void setup_vs_payload();
+ void setup_cs_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
void calculate_urb_setup();
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
+#include "brw_cs.h"
#include "brw_vec4.h"
#include "brw_fs.h"
#include "main/uniforms.h"
init();
}
+fs_visitor::fs_visitor(struct brw_context *brw,
+ void *mem_ctx,
+ const struct brw_cs_prog_key *key,
+ struct brw_cs_prog_data *prog_data,
+ struct gl_shader_program *shader_prog,
+ struct gl_compute_program *cp,
+ unsigned dispatch_width)
+ : backend_visitor(brw, shader_prog, &cp->Base, &prog_data->base,
+ MESA_SHADER_COMPUTE),
+ reg_null_f(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_F)),
+ reg_null_d(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_D)),
+ reg_null_ud(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_UD)),
+ key(key), prog_data(&prog_data->base),
+ dispatch_width(dispatch_width)
+{
+ this->mem_ctx = mem_ctx;
+ init();
+}
+
void
fs_visitor::init()
{
case MESA_SHADER_GEOMETRY:
key_tex = &((const brw_vue_prog_key *) key)->tex;
break;
+ case MESA_SHADER_COMPUTE:
+ key_tex = &((const brw_cs_prog_key*) key)->tex;
+ break;
default:
unreachable("unhandled shader stage");
}