We already do those checks in filter_tiling. There's no good reason to
repeat them in choose_msaa_layout. If anything they should have been
asserts and not "return false" checks. Also, this check was causing us to
outright reject multisampled HiZ surfaces which wasn't intended.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
* For multisample render targets, this field must be 1 (true). MSRTs
* can only be tiled.
*
- * Multisample surfaces never require X tiling, and Y tiling generally
- * performs better than X. So choose Y. (Unless it's stencil, then it
- * must be W).
+ * From the Broadwell PRM >> Volume2d: Command Structures >>
+ * RENDER_SURFACE_STATE Tile Mode:
+ *
+ * If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
+ * must be YMAJOR.
+ *
+ * As usual, though, stencil is special and requires W-tiling.
*/
*flags &= (ISL_TILING_ANY_Y_MASK | ISL_TILING_W_BIT);
}
return true;
}
- /* From the Broadwell PRM >> Volume2d: Command Structures >>
- * RENDER_SURFACE_STATE Tile Mode:
- *
- * - If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
- * must be YMAJOR.
- *
- * As usual, though, stencil is special.
- */
- if (!isl_tiling_is_any_y(tiling) && !isl_surf_usage_is_stencil(info->usage))
- return false;
-
/* From the Broadwell PRM >> Volume2d: Command Structures >>
* RENDER_SURFACE_STATE Multisampled Surface Storage Format:
*