radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
- // assert(texObj->_Complete);
- assert(t->mt);
+ /* for r100 3D sw fallbacks don't have mt */
+ if (!t->mt)
+ return;
radeon_bo_map(t->mt->bo, GL_FALSE);
for(face = 0; face < t->mt->faces; ++face) {
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
- // assert(texObj->_Complete);
- assert(t->mt);
+ /* for r100 3D sw fallbacks don't have mt */
+ if (!t->mt)
+ return;
for(face = 0; face < t->mt->faces; ++face) {
for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)