<value name="3"/>
<value name="4"/>
</desc>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
</template>
<template name="VertexPointer">
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
- GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
- FIXED_ES_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
GET_CURRENT_CONTEXT(ctx);
+ GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
const GLuint unit = ctx->Array.ActiveTexture;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->API == API_OPENGLES)
- legalTypes |= BYTE_BIT;
-
update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
legalTypes, 1, 4,
size, type, stride, GL_FALSE, GL_FALSE,