#include "freedreno_resource.h"
static void
-emit_user_consts(struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_constbuf_stateobj *constbuf)
+emit_user_consts(struct fd_context *ctx, struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
- struct fd_context *ctx = fd_context(v->shader->pctx);
const unsigned index = 0; /* user consts are index 0 */
/* TODO save/restore dirty_mask for binning pass instead: */
uint32_t dirty_mask = constbuf->enabled_mask;
}
static void
-emit_ubos(struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_constbuf_stateobj *constbuf)
+emit_ubos(struct fd_context *ctx, struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
uint32_t offset = v->first_driver_param + IR3_UBOS_OFF;
if (v->constlen > offset) {
- struct fd_context *ctx = fd_context(v->shader->pctx);
uint32_t params = MIN2(4, v->constlen - offset) * 4;
uint32_t offsets[params];
struct fd_bo *bos[params];
}
static void
-emit_immediates(struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
+emit_immediates(struct fd_context *ctx, struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring)
{
- struct fd_context *ctx = fd_context(v->shader->pctx);
int size = v->immediates_count;
uint32_t base = v->first_immediate;
/* emit stream-out buffers: */
static void
-emit_tfbos(struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
+emit_tfbos(struct fd_context *ctx, struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring)
{
/* streamout addresses after driver-params: */
uint32_t offset = v->first_driver_param + IR3_TFBOS_OFF;
if (v->constlen > offset) {
- struct fd_context *ctx = fd_context(v->shader->pctx);
struct fd_streamout_stateobj *so = &ctx->streamout;
struct pipe_stream_output_info *info = &v->shader->stream_output;
uint32_t params = 4;
}
static uint32_t
-max_tf_vtx(struct ir3_shader_variant *v)
+max_tf_vtx(struct fd_context *ctx, struct ir3_shader_variant *v)
{
- struct fd_context *ctx = fd_context(v->shader->pctx);
struct fd_streamout_stateobj *so = &ctx->streamout;
struct pipe_stream_output_info *info = &v->shader->stream_output;
uint32_t maxvtxcnt = 0x7fffffff;
void
ir3_emit_consts(struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- const struct pipe_draw_info *info, uint32_t dirty)
+ struct fd_context *ctx, const struct pipe_draw_info *info, uint32_t dirty)
{
- struct fd_context *ctx = fd_context(v->shader->pctx);
-
if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
struct fd_constbuf_stateobj *constbuf;
bool shader_dirty;
return;
}
- emit_user_consts(v, ring, constbuf);
- emit_ubos(v, ring, constbuf);
+ emit_user_consts(ctx, v, ring, constbuf);
+ emit_ubos(ctx, v, ring, constbuf);
if (shader_dirty)
- emit_immediates(v, ring);
+ emit_immediates(ctx, v, ring);
}
/* emit driver params every time: */
uint32_t vertex_params[IR3_DP_COUNT] = {
[IR3_DP_VTXID_BASE] = info->indexed ?
info->index_bias : info->start,
- [IR3_DP_VTXCNT_MAX] = max_tf_vtx(v),
+ [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
};
/* if no user-clip-planes, we don't need to emit the
* entire thing:
/* if needed, emit stream-out buffer addresses: */
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
- emit_tfbos(v, ring);
+ emit_tfbos(ctx, v, ring);
}
}
}