}
static bool
-lower_vec_to_movs_block(nir_block *block, void *shader)
+lower_vec_to_movs_block(nir_block *block, void *void_impl)
{
+ nir_function_impl *impl = void_impl;
+ nir_shader *shader = impl->overload->function->shader;
+
nir_foreach_instr_safe(block, instr) {
if (instr->type != nir_instr_type_alu)
continue;
continue; /* The loop */
}
- /* Since we insert multiple MOVs, we have to be non-SSA. */
- assert(!vec->dest.dest.is_ssa);
+ if (vec->dest.dest.is_ssa) {
+ /* Since we insert multiple MOVs, we have a register destination. */
+ nir_register *reg = nir_local_reg_create(impl);
+ reg->num_components = vec->dest.dest.ssa.num_components;
+
+ nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg));
+
+ nir_instr_rewrite_dest(&vec->instr, &vec->dest.dest,
+ nir_dest_for_reg(reg));
+ }
unsigned finished_write_mask = 0;
static void
nir_lower_vec_to_movs_impl(nir_function_impl *impl)
{
- nir_shader *shader = impl->overload->function->shader;
-
- nir_foreach_block(impl, lower_vec_to_movs_block, shader);
+ nir_foreach_block(impl, lower_vec_to_movs_block, impl);
}
void