virgl: do not map zero-sized resource
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 5 Sep 2018 13:34:51 +0000 (14:34 +0100)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 10 Sep 2018 08:35:42 +0000 (10:35 +0200)
When creating textures, we avoid creating backing-store for all
multisampled textures, not just depth buffers.

So we can't try to map them later. That's just going to fail. So
let's take the blit-based code-path that seems to avoid this problem.

This make this piglit test-case no longer crash (although it still
fails):

bin/copyteximage 2D -samples=2 -auto

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/virgl/virgl_texture.c

index 88c2f384838e447824cbc7213c0cfca22854f89c..0902f9b8172cef998671eea5fb6aa3e9682ca295 100644 (file)
@@ -137,7 +137,6 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
    struct virgl_hw_res *hw_res;
    const unsigned h = u_minify(vtex->base.u.b.height0, level);
    const unsigned nblocksy = util_format_get_nblocksy(format, h);
-   bool is_depth = util_format_has_depth(util_format_description(resource->format));
    uint32_t l_stride;
    bool doflushwait;
 
@@ -165,7 +164,7 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
    else
       l_stride = trans->base.layer_stride;
 
-   if (is_depth && resource->nr_samples > 1) {
+   if (resource->nr_samples > 1) {
       struct pipe_resource tmp_resource;
       virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
                                         level, 0);