#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
+#include "compiler/nir/nir_deref.h"
#include "st_nir.h"
#include "compiler/glsl/ir.h"
#include "uniforms.h"
} lower_builtin_state;
static const struct gl_builtin_uniform_element *
-get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_var *deref)
+get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path)
{
- nir_deref *tail = &deref->deref;
+ int idx = 1;
+
+ assert(path->path[0]->deref_type == nir_deref_type_var);
if ((desc->num_elements == 1) && (desc->elements[0].field == NULL))
return NULL;
/* we handle arrays in get_variable(): */
- if (tail->child->deref_type == nir_deref_type_array)
- tail = tail->child;
+ if (path->path[idx]->deref_type == nir_deref_type_array)
+ idx++;
/* don't need to deal w/ non-struct or array of non-struct: */
- if (!tail->child)
+ if (!path->path[idx])
return NULL;
- if (tail->child->deref_type != nir_deref_type_struct)
+ if (path->path[idx]->deref_type != nir_deref_type_struct)
return NULL;
- nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
-
- assert(deref_struct->index < desc->num_elements);
+ assert(path->path[idx]->strct.index < desc->num_elements);
- return &desc->elements[deref_struct->index];
+ return &desc->elements[path->path[idx]->strct.index ];
}
static nir_variable *
-get_variable(lower_builtin_state *state, nir_deref_var *deref,
+get_variable(lower_builtin_state *state, nir_deref_path *path,
const struct gl_builtin_uniform_element *element)
{
nir_shader *shader = state->shader;
gl_state_index16 tokens[STATE_LENGTH];
+ int idx = 1;
memcpy(tokens, element->tokens, sizeof(tokens));
- if (deref->deref.child->deref_type == nir_deref_type_array) {
- nir_deref_array *darr = nir_deref_as_array(deref->deref.child);
+ if (path->path[idx]->deref_type == nir_deref_type_array) {
+ nir_const_value *c = nir_src_as_const_value(path->path[idx]->arr.index);
- assert(darr->deref_array_type == nir_deref_array_type_direct);
+ assert(c);
/* we need to fixup the array index slot: */
switch (tokens[0]) {
case STATE_TEXGEN:
case STATE_TEXENV_COLOR:
case STATE_CLIPPLANE:
- tokens[1] = darr->base_offset;
+ tokens[1] = c->u32[0];
break;
}
}
lower_builtin_block(lower_builtin_state *state, nir_block *block)
{
nir_builder *b = &state->builder;
+ bool progress = false;
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic != nir_intrinsic_load_var)
+ if (intrin->intrinsic != nir_intrinsic_load_deref)
continue;
- nir_variable *var = intrin->variables[0]->var;
+ nir_variable *var =
+ nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
if (var->data.mode != nir_var_uniform)
continue;
if (!desc)
continue;
- const struct gl_builtin_uniform_element *element =
- get_element(desc, intrin->variables[0]);
+ nir_deref_path path;
+ nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL);
+
+ const struct gl_builtin_uniform_element *element = get_element(desc, &path);
/* matrix elements (array_deref) do not need special handling: */
- if (!element)
+ if (!element) {
+ nir_deref_path_finish(&path);
continue;
+ }
/* remove existing var from uniform list: */
exec_node_remove(&var->node);
*/
exec_node_self_link(&var->node);
- nir_variable *new_var =
- get_variable(state, intrin->variables[0], element);
+ nir_variable *new_var = get_variable(state, &path, element);
+ nir_deref_path_finish(&path);
b->cursor = nir_before_instr(instr);
* var since we don't want it to get uniform space allocated.
*/
nir_instr_remove(&intrin->instr);
+
+ progress = true;
}
- return true;
+ return progress;
}
static void
nir_builder_init(&state->builder, impl);
state->mem_ctx = ralloc_parent(impl);
+ bool progress = false;
nir_foreach_block(block, impl) {
- lower_builtin_block(state, block);
+ progress |= lower_builtin_block(state, block);
}
+ if (progress)
+ nir_remove_dead_derefs_impl(impl);
+
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
void
st_nir_lower_builtin(nir_shader *shader)
{
- nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs);
+ nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs);
lower_builtin_state state;
state.shader = shader;
nir_foreach_function(function, shader) {