}
}
-static void declare_input_fs(
+void si_llvm_load_input_fs(
struct si_shader_context *ctx,
unsigned input_index,
- const struct tgsi_full_declaration *decl,
LLVMValueRef out[4])
{
struct lp_build_context *base = &ctx->bld_base.base;
struct si_shader *shader = ctx->shader;
+ struct tgsi_shader_info *info = &shader->selector->info;
LLVMValueRef main_fn = ctx->main_fn;
LLVMValueRef interp_param = NULL;
int interp_param_idx;
+ enum tgsi_semantic semantic_name = info->input_semantic_name[input_index];
+ unsigned semantic_index = info->input_semantic_index[input_index];
+ enum tgsi_interpolate_mode interp_mode = info->input_interpolate[input_index];
+ enum tgsi_interpolate_loc interp_loc = info->input_interpolate_loc[input_index];
/* Get colors from input VGPRs (set by the prolog). */
- if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR) {
- unsigned i = decl->Semantic.Index;
+ if (semantic_name == TGSI_SEMANTIC_COLOR) {
unsigned colors_read = shader->selector->info.colors_read;
- unsigned mask = colors_read >> (i * 4);
+ unsigned mask = colors_read >> (semantic_index * 4);
unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
- (i ? util_bitcount(colors_read & 0xf) : 0);
+ (semantic_index ? util_bitcount(colors_read & 0xf) : 0);
out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : base->undef;
out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : base->undef;
return;
}
- interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate,
- decl->Interp.Location);
+ interp_param_idx = lookup_interp_param_index(interp_mode, interp_loc);
if (interp_param_idx == -1)
return;
else if (interp_param_idx) {
interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
}
- interp_fs_input(ctx, input_index, decl->Semantic.Name,
- decl->Semantic.Index, 0, /* this param is unused */
+ interp_fs_input(ctx, input_index, semantic_name,
+ semantic_index, 0, /* this param is unused */
shader->selector->info.colors_read, interp_param,
LLVMGetParam(main_fn, SI_PARAM_PRIM_MASK),
LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
&out[0]);
}
+static void declare_input_fs(
+ struct si_shader_context *ctx,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl,
+ LLVMValueRef out[4])
+{
+ si_llvm_load_input_fs(ctx, input_index, out);
+}
+
static LLVMValueRef get_sample_id(struct si_shader_context *ctx)
{
return unpack_param(ctx, SI_PARAM_ANCILLARY, 8, 4);
si_llvm_load_input_vs(ctx, variable->data.driver_location / 4 + rel, out);
}
+static void declare_nir_input_fs(struct si_shader_context *ctx,
+ struct nir_variable *variable, unsigned rel,
+ unsigned *fs_attr_idx,
+ LLVMValueRef out[4])
+{
+ unsigned slot = variable->data.location + rel;
+
+ assert(variable->data.location >= VARYING_SLOT_VAR0 || rel == 0);
+
+ if (slot == VARYING_SLOT_POS) {
+ out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
+ out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
+ out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
+ out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
+ LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
+ return;
+ }
+
+ si_llvm_load_input_fs(ctx, *fs_attr_idx, out);
+ (*fs_attr_idx)++;
+}
+
bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
{
+ unsigned fs_attr_idx = 0;
nir_foreach_variable(variable, &nir->inputs) {
unsigned attrib_count = glsl_count_attribute_slots(variable->type,
nir->stage == MESA_SHADER_VERTEX);
for (unsigned i = 0; i < attrib_count; ++i) {
LLVMValueRef data[4];
- declare_nir_input_vs(ctx, variable, i, data);
+ if (nir->stage == MESA_SHADER_VERTEX)
+ declare_nir_input_vs(ctx, variable, i, data);
+ else if (nir->stage == MESA_SHADER_FRAGMENT)
+ declare_nir_input_fs(ctx, variable, i, &fs_attr_idx, data);
for (unsigned chan = 0; chan < 4; chan++) {
ctx->inputs[input_idx + chan] =