util: Update MSDN links.
authorJosé Fonseca <jfonseca@vmware.com>
Sun, 28 Mar 2010 16:00:46 +0000 (17:00 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Sun, 28 Mar 2010 16:16:34 +0000 (17:16 +0100)
src/gallium/auxiliary/util/u_format.csv

index 11243e73492434040b0096fa309e845a3a9aea86..d2a925141b13658f2482cedb41174300e7e730f9 100644 (file)
@@ -47,9 +47,9 @@
 # - color space: rgb, yub, sz
 #
 # See also:
-# - http://msdn.microsoft.com/en-us/library/ee416489.aspx (D3D9)
-# - http://msdn.microsoft.com/en-us/library/ee415668.aspx (D3D9 -> D3D10)
-# - http://msdn.microsoft.com/en-us/library/ee418116.aspx (D3D10)
+# - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9)
+# - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10)
+# - http://msdn.microsoft.com/en-us/library/bb173059.aspx (D3D10)
 #
 # Note that GL doesn't really specify the layout of internal formats. See
 # OpenGL 2.1 specification, Table 3.16, on the "Correspondence of sized