unsigned vtxcnt_regid = regid(63, 0);
for (i = 0; i < vp->inputs_count; i++) {
- uint8_t semantic = sem2name(vp->inputs[i].semantic);
- if (semantic == TGSI_SEMANTIC_VERTEXID_NOBASE)
- vertex_regid = vp->inputs[i].regid;
- else if (semantic == TGSI_SEMANTIC_INSTANCEID)
- instance_regid = vp->inputs[i].regid;
- else if (semantic == IR3_SEMANTIC_VTXCNT)
- vtxcnt_regid = vp->inputs[i].regid;
- else if (i < vtx->vtx->num_elements && vp->inputs[i].compmask)
+ if (vp->inputs[i].sysval) {
+ switch(vp->inputs[i].slot) {
+ case SYSTEM_VALUE_BASE_VERTEX:
+ /* handled elsewhere */
+ break;
+ case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
+ vertex_regid = vp->inputs[i].regid;
+ break;
+ case SYSTEM_VALUE_INSTANCE_ID:
+ instance_regid = vp->inputs[i].regid;
+ break;
+ case SYSTEM_VALUE_VERTEX_CNT:
+ vtxcnt_regid = vp->inputs[i].regid;
+ break;
+ default:
+ unreachable("invalid system value");
+ break;
+ }
+ } else if (i < vtx->vtx->num_elements && vp->inputs[i].compmask) {
last = i;
+ }
}
/* hw doesn't like to be configured for zero vbo's, it seems: */
return;
for (i = 0, j = 0; i <= last; i++) {
- assert(sem2name(vp->inputs[i].semantic) == 0);
+ assert(!vp->inputs[i].sysval);
if (vp->inputs[i].compmask) {
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
/* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
- pos_regid = ir3_find_output_regid(vp,
- ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
- posz_regid = ir3_find_output_regid(fp,
- ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
- psize_regid = ir3_find_output_regid(vp,
- ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
+ pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
+ posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
+ psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
if (fp->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
- ir3_find_output_regid(fp, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+ ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
} else {
- for (i = 0; i < fp->outputs_count; i++) {
- ir3_semantic sem = fp->outputs[i].semantic;
- unsigned idx = sem2idx(sem);
- if (sem2name(sem) != TGSI_SEMANTIC_COLOR)
- continue;
- debug_assert(idx < ARRAY_SIZE(color_regid));
- color_regid[idx] = fp->outputs[i].regid;
- }
+ color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
+ color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
+ color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
+ color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
}
/* adjust regids for alpha output formats. there is no alpha render
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count) {
- k = ir3_find_output(vp, fp->inputs[j].semantic);
+ k = ir3_find_output(vp, fp->inputs[j].slot);
reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
}
j = ir3_next_varying(fp, j);
if (j < fp->inputs_count) {
- k = ir3_find_output(vp, fp->inputs[j].semantic);
+ k = ir3_find_output(vp, fp->inputs[j].slot);
reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
}
}
}
- /* Replace the .xy coordinates with S/T from the point sprite. Set
- * interpolation bits for .zw such that they become .01
- */
- if (emit->sprite_coord_enable & (1 << sem2idx(fp->inputs[j].semantic))) {
- vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
- << ((inloc % 16) * 2);
- vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
- vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
+ gl_varying_slot slot = fp->inputs[j].slot;
+
+ /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
+ if (slot >= VARYING_SLOT_VAR0) {
+ unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
+ /* Replace the .xy coordinates with S/T from the point sprite. Set
+ * interpolation bits for .zw such that they become .01
+ */
+ if (emit->sprite_coord_enable & texmask) {
+ vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
+ << ((inloc % 16) * 2);
+ vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
+ vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
+ }
}
}
unsigned vtxcnt_regid = regid(63, 0);
for (i = 0; i < vp->inputs_count; i++) {
- uint8_t semantic = sem2name(vp->inputs[i].semantic);
- if (semantic == TGSI_SEMANTIC_VERTEXID_NOBASE)
- vertex_regid = vp->inputs[i].regid;
- else if (semantic == TGSI_SEMANTIC_INSTANCEID)
- instance_regid = vp->inputs[i].regid;
- else if (semantic == IR3_SEMANTIC_VTXCNT)
- vtxcnt_regid = vp->inputs[i].regid;
- else if ((i < vtx->vtx->num_elements) && vp->inputs[i].compmask)
+ if (vp->inputs[i].sysval) {
+ switch(vp->inputs[i].slot) {
+ case SYSTEM_VALUE_BASE_VERTEX:
+ /* handled elsewhere */
+ break;
+ case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
+ vertex_regid = vp->inputs[i].regid;
+ break;
+ case SYSTEM_VALUE_INSTANCE_ID:
+ instance_regid = vp->inputs[i].regid;
+ break;
+ case SYSTEM_VALUE_VERTEX_CNT:
+ vtxcnt_regid = vp->inputs[i].regid;
+ break;
+ default:
+ unreachable("invalid system value");
+ break;
+ }
+ } else if (i < vtx->vtx->num_elements && vp->inputs[i].compmask) {
last = i;
+ }
}
+
/* hw doesn't like to be configured for zero vbo's, it seems: */
if ((vtx->vtx->num_elements == 0) &&
(vertex_regid == regid(63, 0)) &&
return;
for (i = 0, j = 0; i <= last; i++) {
- assert(sem2name(vp->inputs[i].semantic) == 0);
+ assert(!vp->inputs[i].sysval);
if (vp->inputs[i].compmask) {
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
/* blob seems to always use constmode currently: */
constmode = 1;
- pos_regid = ir3_find_output_regid(s[VS].v,
- ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
- posz_regid = ir3_find_output_regid(s[FS].v,
- ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
- psize_regid = ir3_find_output_regid(s[VS].v,
- ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
+ pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
+ posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH);
+ psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
if (s[FS].v->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
- ir3_find_output_regid(s[FS].v, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+ ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
} else {
- const struct ir3_shader_variant *fp = s[FS].v;
- memset(color_regid, 0, sizeof(color_regid));
- for (i = 0; i < fp->outputs_count; i++) {
- ir3_semantic sem = fp->outputs[i].semantic;
- unsigned idx = sem2idx(sem);
- if (sem2name(sem) != TGSI_SEMANTIC_COLOR)
- continue;
- debug_assert(idx < ARRAY_SIZE(color_regid));
- color_regid[idx] = fp->outputs[i].regid;
- }
+ color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
+ color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
+ color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
+ color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
+ color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
+ color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
+ color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
+ color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
}
/* adjust regids for alpha output formats. there is no alpha render
if (util_format_is_alpha(pipe_surface_format(bufs[i])))
color_regid[i] += 3;
-
/* TODO get these dynamically: */
face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0);
coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0);
j = ir3_next_varying(s[FS].v, j);
if (j < s[FS].v->inputs_count) {
- k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic);
+ k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].slot);
reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid);
reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask);
}
j = ir3_next_varying(s[FS].v, j);
if (j < s[FS].v->inputs_count) {
- k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic);
+ k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].slot);
reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid);
reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask);
}
}
}
- /* Replace the .xy coordinates with S/T from the point sprite. Set
- * interpolation bits for .zw such that they become .01
- */
- if (emit->sprite_coord_enable & (1 << sem2idx(s[FS].v->inputs[j].semantic))) {
- vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
- << ((inloc % 16) * 2);
- vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
- vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
+ gl_varying_slot slot = s[FS].v->inputs[j].slot;
+
+ /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
+ if (slot >= VARYING_SLOT_VAR0) {
+ unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
+ /* Replace the .xy coordinates with S/T from the point sprite. Set
+ * interpolation bits for .zw such that they become .01
+ */
+ if (emit->sprite_coord_enable & texmask) {
+ vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09)
+ << ((inloc % 16) * 2);
+ vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2);
+ vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2);
+ }
}
}
}
}
-static void add_sysval_input(struct ir3_compile *ctx, unsigned name,
+static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot,
struct ir3_instruction *instr)
{
struct ir3_shader_variant *so = ctx->so;
unsigned r = regid(so->inputs_count, 0);
unsigned n = so->inputs_count++;
- so->inputs[n].semantic = ir3_semantic_name(name, 0);
+ so->inputs[n].sysval = true;
+ so->inputs[n].slot = slot;
so->inputs[n].compmask = 1;
so->inputs[n].regid = r;
so->inputs[n].interpolate = INTERP_QUALIFIER_FLAT;
case nir_intrinsic_load_base_vertex:
if (!ctx->basevertex) {
ctx->basevertex = create_driver_param(ctx, IR3_DP_VTXID_BASE);
- add_sysval_input(ctx, TGSI_SEMANTIC_BASEVERTEX,
+ add_sysval_input(ctx, SYSTEM_VALUE_BASE_VERTEX,
ctx->basevertex);
}
dst[0] = ctx->basevertex;
case nir_intrinsic_load_vertex_id_zero_base:
if (!ctx->vertex_id) {
ctx->vertex_id = create_input(ctx->block, 0);
- add_sysval_input(ctx, TGSI_SEMANTIC_VERTEXID_NOBASE,
+ add_sysval_input(ctx, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
ctx->vertex_id);
}
dst[0] = ctx->vertex_id;
case nir_intrinsic_load_instance_id:
if (!ctx->instance_id) {
ctx->instance_id = create_input(ctx->block, 0);
- add_sysval_input(ctx, TGSI_SEMANTIC_INSTANCEID,
+ add_sysval_input(ctx, SYSTEM_VALUE_INSTANCE_ID,
ctx->instance_id);
}
dst[0] = ctx->instance_id;
* of the shader:
*/
vtxcnt = create_input(ctx->in_block, 0);
- add_sysval_input(ctx, IR3_SEMANTIC_VTXCNT, vtxcnt);
+ add_sysval_input(ctx, SYSTEM_VALUE_VERTEX_CNT, vtxcnt);
maxvtxcnt = create_driver_param(ctx, IR3_DP_VTXCNT_MAX);
DBG("; in: slot=%u, len=%ux%u, drvloc=%u",
slot, array_len, ncomp, n);
+ so->inputs[n].slot = slot;
so->inputs[n].compmask = (1 << ncomp) - 1;
so->inputs[n].inloc = ctx->next_inloc;
so->inputs[n].interpolate = INTERP_QUALIFIER_NONE;
so->inputs[n].interpolate = in->data.interpolation;
if (ctx->so->type == SHADER_FRAGMENT) {
- unsigned semantic_name, semantic_index;
-
- varying_slot_to_tgsi_semantic(slot,
- &semantic_name, &semantic_index);
-
- so->inputs[n].semantic =
- ir3_semantic_name(semantic_name, semantic_index);
-
for (int i = 0; i < ncomp; i++) {
struct ir3_instruction *instr = NULL;
unsigned idx = (n * 4) + i;
- if (semantic_name == TGSI_SEMANTIC_POSITION) {
+ if (slot == VARYING_SLOT_POS) {
so->inputs[n].bary = false;
so->frag_coord = true;
instr = create_frag_coord(ctx, i);
- } else if (semantic_name == TGSI_SEMANTIC_FACE) {
+ } else if (slot == VARYING_SLOT_FACE) {
so->inputs[n].bary = false;
so->frag_face = true;
instr = create_frag_face(ctx, i);
* we need to do flat vs smooth shading depending on
* rast state:
*/
- if ((in->data.interpolation == INTERP_QUALIFIER_NONE) &&
- ((semantic_name == TGSI_SEMANTIC_COLOR) ||
- (semantic_name == TGSI_SEMANTIC_BCOLOR)))
- so->inputs[n].rasterflat = true;
+ if (in->data.interpolation == INTERP_QUALIFIER_NONE) {
+ switch (slot) {
+ case VARYING_SLOT_COL0:
+ case VARYING_SLOT_COL1:
+ case VARYING_SLOT_BFC0:
+ case VARYING_SLOT_BFC1:
+ so->inputs[n].rasterflat = true;
+ break;
+ default:
+ break;
+ }
+ }
if (ctx->flat_bypass) {
if ((so->inputs[n].interpolate == INTERP_QUALIFIER_FLAT) ||
ctx->ir->inputs[idx] = instr;
}
} else if (ctx->so->type == SHADER_VERTEX) {
- so->inputs[n].semantic = 0;
for (int i = 0; i < ncomp; i++) {
unsigned idx = (n * 4) + i;
ctx->ir->inputs[idx] = create_input(ctx->block, idx);
struct ir3_shader_variant *so = ctx->so;
unsigned array_len = MAX2(glsl_get_length(out->type), 1);
unsigned ncomp = glsl_get_components(out->type);
- unsigned semantic_name, semantic_index;
unsigned n = out->data.driver_location;
unsigned slot = out->data.location;
unsigned comp = 0;
DBG("; out: slot=%u, len=%ux%u, drvloc=%u",
slot, array_len, ncomp, n);
- if (ctx->so->type == SHADER_VERTEX) {
- varying_slot_to_tgsi_semantic(slot,
- &semantic_name, &semantic_index);
-
- switch (semantic_name) {
- case TGSI_SEMANTIC_POSITION:
+ if (ctx->so->type == SHADER_FRAGMENT) {
+ switch (slot) {
+ case FRAG_RESULT_DEPTH:
+ comp = 2; /* tgsi will write to .z component */
so->writes_pos = true;
break;
- case TGSI_SEMANTIC_PSIZE:
- so->writes_psize = true;
- break;
- case TGSI_SEMANTIC_COLOR:
- case TGSI_SEMANTIC_BCOLOR:
- case TGSI_SEMANTIC_GENERIC:
- case TGSI_SEMANTIC_FOG:
- case TGSI_SEMANTIC_TEXCOORD:
+ case FRAG_RESULT_COLOR:
+ so->color0_mrt = 1;
break;
default:
- compile_error(ctx, "unknown VS semantic name: %s\n",
- tgsi_semantic_names[semantic_name]);
+ if (slot >= FRAG_RESULT_DATA0)
+ break;
+ compile_error(ctx, "unknown FS output name: %s\n",
+ gl_frag_result_name(slot));
}
- } else if (ctx->so->type == SHADER_FRAGMENT) {
- frag_result_to_tgsi_semantic(slot,
- &semantic_name, &semantic_index);
-
- switch (semantic_name) {
- case TGSI_SEMANTIC_POSITION:
- comp = 2; /* tgsi will write to .z component */
+ } else if (ctx->so->type == SHADER_VERTEX) {
+ switch (slot) {
+ case VARYING_SLOT_POS:
so->writes_pos = true;
break;
- case TGSI_SEMANTIC_COLOR:
- if (semantic_index == -1) {
- semantic_index = 0;
- so->color0_mrt = 1;
- }
+ case VARYING_SLOT_PSIZ:
+ so->writes_psize = true;
+ break;
+ case VARYING_SLOT_COL0:
+ case VARYING_SLOT_COL1:
+ case VARYING_SLOT_BFC0:
+ case VARYING_SLOT_BFC1:
+ case VARYING_SLOT_FOGC:
break;
default:
- compile_error(ctx, "unknown FS semantic name: %s\n",
- tgsi_semantic_names[semantic_name]);
+ if (slot >= VARYING_SLOT_VAR0)
+ break;
+ if ((VARYING_SLOT_TEX0 <= slot) && (slot <= VARYING_SLOT_TEX7))
+ break;
+ compile_error(ctx, "unknown VS output name: %s\n",
+ gl_varying_slot_name(slot));
}
} else {
compile_error(ctx, "unknown shader type: %d\n", ctx->so->type);
compile_assert(ctx, n < ARRAY_SIZE(so->outputs));
- so->outputs[n].semantic =
- ir3_semantic_name(semantic_name, semantic_index);
+ so->outputs[n].slot = slot;
so->outputs[n].regid = regid(n, comp);
so->outputs_count = MAX2(so->outputs_count, n + 1);
/* at this point, for binning pass, throw away unneeded outputs: */
if (so->key.binning_pass) {
for (i = 0, j = 0; i < so->outputs_count; i++) {
- unsigned name = sem2name(so->outputs[i].semantic);
- unsigned idx = sem2idx(so->outputs[i].semantic);
+ unsigned slot = so->outputs[i].slot;
/* throw away everything but first position/psize */
- if ((idx == 0) && ((name == TGSI_SEMANTIC_POSITION) ||
- (name == TGSI_SEMANTIC_PSIZE))) {
+ if ((slot == VARYING_SLOT_POS) || (slot == VARYING_SLOT_PSIZ)) {
if (i != j) {
so->outputs[j] = so->outputs[i];
ir->outputs[(j*4)+0] = ir->outputs[(i*4)+0];
* but what we give the hw is the scalar register:
*/
if ((so->type == SHADER_FRAGMENT) &&
- (sem2name(so->outputs[i].semantic) == TGSI_SEMANTIC_POSITION))
+ (so->outputs[i].slot == FRAG_RESULT_DEPTH))
so->outputs[i].regid += 2;
}
debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
}
-static void dump_semantic(struct ir3_shader_variant *so,
- unsigned sem, const char *name)
+static void dump_output(struct ir3_shader_variant *so,
+ unsigned slot, const char *name)
{
uint32_t regid;
- regid = ir3_find_output_regid(so, ir3_semantic_name(sem, 0));
+ regid = ir3_find_output_regid(so, slot);
dump_reg(name, regid);
}
disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
- debug_printf("; %s: outputs:", type);
- for (i = 0; i < so->outputs_count; i++) {
- uint8_t regid = so->outputs[i].regid;
- ir3_semantic sem = so->outputs[i].semantic;
- debug_printf(" r%d.%c (%u:%u)",
- (regid >> 2), "xyzw"[regid & 0x3],
- sem2name(sem), sem2idx(sem));
- }
- debug_printf("\n");
- debug_printf("; %s: inputs:", type);
- for (i = 0; i < so->inputs_count; i++) {
- uint8_t regid = so->inputs[i].regid;
- ir3_semantic sem = so->inputs[i].semantic;
- debug_printf(" r%d.%c (%u:%u,cm=%x,il=%u,b=%u)",
- (regid >> 2), "xyzw"[regid & 0x3],
- sem2name(sem), sem2idx(sem),
- so->inputs[i].compmask,
- so->inputs[i].inloc,
- so->inputs[i].bary);
+ switch (so->type) {
+ case SHADER_VERTEX:
+ debug_printf("; %s: outputs:", type);
+ for (i = 0; i < so->outputs_count; i++) {
+ uint8_t regid = so->outputs[i].regid;
+ debug_printf(" r%d.%c (%s)",
+ (regid >> 2), "xyzw"[regid & 0x3],
+ gl_varying_slot_name(so->outputs[i].slot));
+ }
+ debug_printf("\n");
+ debug_printf("; %s: inputs:", type);
+ for (i = 0; i < so->inputs_count; i++) {
+ uint8_t regid = so->inputs[i].regid;
+ debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
+ (regid >> 2), "xyzw"[regid & 0x3],
+ so->inputs[i].compmask,
+ so->inputs[i].inloc,
+ so->inputs[i].bary);
+ }
+ debug_printf("\n");
+ break;
+ case SHADER_FRAGMENT:
+ debug_printf("; %s: outputs:", type);
+ for (i = 0; i < so->outputs_count; i++) {
+ uint8_t regid = so->outputs[i].regid;
+ debug_printf(" r%d.%c (%s)",
+ (regid >> 2), "xyzw"[regid & 0x3],
+ gl_frag_result_name(so->outputs[i].slot));
+ }
+ debug_printf("\n");
+ debug_printf("; %s: inputs:", type);
+ for (i = 0; i < so->inputs_count; i++) {
+ uint8_t regid = so->inputs[i].regid;
+ debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
+ (regid >> 2), "xyzw"[regid & 0x3],
+ gl_varying_slot_name(so->inputs[i].slot),
+ so->inputs[i].compmask,
+ so->inputs[i].inloc,
+ so->inputs[i].bary);
+ }
+ debug_printf("\n");
+ break;
+ case SHADER_COMPUTE:
+ break;
}
- debug_printf("\n");
/* print generic shader info: */
debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
/* print shader type specific info: */
switch (so->type) {
case SHADER_VERTEX:
- dump_semantic(so, TGSI_SEMANTIC_POSITION, "pos");
- dump_semantic(so, TGSI_SEMANTIC_PSIZE, "psize");
+ dump_output(so, VARYING_SLOT_POS, "pos");
+ dump_output(so, VARYING_SLOT_PSIZ, "psize");
break;
case SHADER_FRAGMENT:
dump_reg("pos (bary)", so->pos_regid);
- dump_semantic(so, TGSI_SEMANTIC_POSITION, "posz");
- dump_semantic(so, TGSI_SEMANTIC_COLOR, "color");
+ dump_output(so, FRAG_RESULT_DEPTH, "posz");
+ if (so->color0_mrt) {
+ dump_output(so, FRAG_RESULT_COLOR, "color");
+ } else {
+ dump_output(so, FRAG_RESULT_DATA0, "data0");
+ dump_output(so, FRAG_RESULT_DATA1, "data1");
+ dump_output(so, FRAG_RESULT_DATA2, "data2");
+ dump_output(so, FRAG_RESULT_DATA3, "data3");
+ dump_output(so, FRAG_RESULT_DATA4, "data4");
+ dump_output(so, FRAG_RESULT_DATA5, "data5");
+ dump_output(so, FRAG_RESULT_DATA6, "data6");
+ dump_output(so, FRAG_RESULT_DATA7, "data7");
+ }
/* these two are hard-coded since we don't know how to
* program them to anything but all 0's...
*/
IR3_DP_VTXCNT_MAX = 1,
};
-/* internal semantic used for passing vtxcnt to vertex shader to
- * implement transform feedback:
- */
-#define IR3_SEMANTIC_VTXCNT (TGSI_SEMANTIC_COUNT + 0)
-
-typedef uint16_t ir3_semantic; /* semantic name + index */
-static inline ir3_semantic
-ir3_semantic_name(uint8_t name, uint16_t index)
-{
- return (name << 8) | (index & 0xff);
-}
-
-static inline uint8_t sem2name(ir3_semantic sem)
-{
- return sem >> 8;
-}
-
-static inline uint16_t sem2idx(ir3_semantic sem)
-{
- return sem & 0xff;
-}
-
/* Configuration key used to identify a shader variant.. different
* shader variants can be used to implement features not supported
* in hw (two sided color), binning-pass vertex shader, etc.
uint8_t pos_regid;
bool frag_coord, frag_face, color0_mrt;
+ /* NOTE: for input/outputs, slot is:
+ * gl_vert_attrib - for VS inputs
+ * gl_varying_slot - for VS output / FS input
+ * gl_frag_result - for FS output
+ */
+
/* varyings/outputs: */
unsigned outputs_count;
struct {
- ir3_semantic semantic;
+ uint8_t slot;
uint8_t regid;
} outputs[16 + 2]; /* +POSITION +PSIZE */
bool writes_pos, writes_psize;
/* vertices/inputs: */
unsigned inputs_count;
struct {
- ir3_semantic semantic;
+ uint8_t slot;
uint8_t regid;
uint8_t compmask;
uint8_t ncomp;
* spots where inloc is used.
*/
uint8_t inloc;
- /* fragment shader specfic: */
+ /* vertex shader specific: */
+ bool sysval : 1; /* slot is a gl_system_value */
+ /* fragment shader specific: */
bool bary : 1; /* fetched varying (vs one loaded into reg) */
bool rasterflat : 1; /* special handling for emit->rasterflat */
enum glsl_interp_qualifier interpolate;
#include "pipe/p_shader_tokens.h"
static inline int
-ir3_find_output(const struct ir3_shader_variant *so, ir3_semantic semantic)
+ir3_find_output(const struct ir3_shader_variant *so, gl_varying_slot slot)
{
int j;
for (j = 0; j < so->outputs_count; j++)
- if (so->outputs[j].semantic == semantic)
+ if (so->outputs[j].slot == slot)
return j;
/* it seems optional to have a OUT.BCOLOR[n] for each OUT.COLOR[n]
* OUT.COLOR[n] to IN.BCOLOR[n]. And visa versa if there is only
* a OUT.BCOLOR[n] but no matching OUT.COLOR[n]
*/
- if (sem2name(semantic) == TGSI_SEMANTIC_BCOLOR) {
- unsigned idx = sem2idx(semantic);
- semantic = ir3_semantic_name(TGSI_SEMANTIC_COLOR, idx);
- } else if (sem2name(semantic) == TGSI_SEMANTIC_COLOR) {
- unsigned idx = sem2idx(semantic);
- semantic = ir3_semantic_name(TGSI_SEMANTIC_BCOLOR, idx);
+ if (slot == VARYING_SLOT_BFC0) {
+ slot = VARYING_SLOT_COL0;
+ } else if (slot == VARYING_SLOT_BFC1) {
+ slot = VARYING_SLOT_COL1;
+ } else if (slot == VARYING_SLOT_COL0) {
+ slot = VARYING_SLOT_BFC0;
+ } else if (slot == VARYING_SLOT_COL1) {
+ slot = VARYING_SLOT_BFC1;
} else {
return 0;
}
for (j = 0; j < so->outputs_count; j++)
- if (so->outputs[j].semantic == semantic)
+ if (so->outputs[j].slot == slot)
return j;
debug_assert(0);
}
static inline uint32_t
-ir3_find_output_regid(const struct ir3_shader_variant *so, ir3_semantic semantic)
+ir3_find_output_regid(const struct ir3_shader_variant *so, unsigned slot)
{
int j;
for (j = 0; j < so->outputs_count; j++)
- if (so->outputs[j].semantic == semantic)
+ if (so->outputs[j].slot == slot)
return so->outputs[j].regid;
return regid(63, 0);
}