GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
GLuint unit;
+ struct gl_shader_program *shader =
+ st->ctx->_Shader->CurrentProgram[mesa_shader];
+ unsigned glsl_version = shader ? shader->data->Version : 0;
enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)
GLboolean retval;
retval = update_single_texture(st, &sampler_view, texUnit,
- prog->sh.data->Version);
+ glsl_version);
if (retval == GL_FALSE)
continue;