Revert "st/mesa: get Version from gl_program rather than gl_shader_program"
authorTimothy Arceri <timothy.arceri@collabora.com>
Fri, 2 Dec 2016 05:44:44 +0000 (16:44 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Fri, 2 Dec 2016 05:44:44 +0000 (16:44 +1100)
This reverts commit 6bf63b011992dbbc899a28bde5692070dbcf965a.

A patch that adds a reference to gl_shader_program_data to gl_program
needs to land befor this one.

src/mesa/state_tracker/st_atom_texture.c

index 58e753dab641af4d3df080e21530d6ff047ff6d7..5fe042b37ab31b679161d2ae5b8f2c072e4fbc94 100644 (file)
@@ -111,6 +111,9 @@ update_textures(struct st_context *st,
    GLbitfield free_slots = ~prog->SamplersUsed;
    GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
    GLuint unit;
+   struct gl_shader_program *shader =
+      st->ctx->_Shader->CurrentProgram[mesa_shader];
+   unsigned glsl_version = shader ? shader->data->Version : 0;
    enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
 
    if (samplers_used == 0x0 && old_max == 0)
@@ -127,7 +130,7 @@ update_textures(struct st_context *st,
          GLboolean retval;
 
          retval = update_single_texture(st, &sampler_view, texUnit,
-                                        prog->sh.data->Version);
+                                        glsl_version);
          if (retval == GL_FALSE)
             continue;