_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffffff;
-
- ASSERT(dstFormat == &_mesa_texformat_s8_z24);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
-
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
/ sizeof(GLuint);
GLint img, row;
+ ASSERT(dstFormat == &_mesa_texformat_s8_z24);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+
/* Incase we only upload depth we need to preserve the stencil */
if (srcFormat == GL_DEPTH_COMPONENT) {
for (img = 0; img < srcDepth; img++) {